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	<id>http://wiki.bindingforce.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EonHck</id>
	<title>BindingForce Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.bindingforce.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EonHck"/>
	<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php/Special:Contributions/EonHck"/>
	<updated>2026-04-07T03:27:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Maze_Return_(elzzad)_-_from_Darunia_back_to_Maze&amp;diff=378</id>
		<title>Maze Return (elzzad) - from Darunia back to Maze</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Maze_Return_(elzzad)_-_from_Darunia_back_to_Maze&amp;diff=378"/>
		<updated>2024-09-15T22:18:57Z</updated>

		<summary type="html">&lt;p&gt;EonHck: made the image link embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map showing one possible path with decision points&lt;br /&gt;
&lt;br /&gt;
[[File:Reverse_Dazzle_no_Slinks-01.png|1400px|left]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=User:EonHck&amp;diff=377</id>
		<title>User:EonHck</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=User:EonHck&amp;diff=377"/>
		<updated>2024-09-15T22:05:29Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Added some personal notes on my FDS Double Bubble Research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Site admin, Z2 speedrunner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FDS Double Bubble==&lt;br /&gt;
[[File:Eon_FDS_DubbleBubble_Spawns.png]]&lt;br /&gt;
&lt;br /&gt;
===Pattern 1:===&lt;br /&gt;
&amp;lt;youtube&amp;gt;ksPV4AB4KL4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pattern 2:===&lt;br /&gt;
&amp;lt;youtube&amp;gt;M_G0qBdrq0Y&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pattern 3:===&lt;br /&gt;
&amp;lt;youtube&amp;gt;lvNMgQdRDgw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pattern 4:===&lt;br /&gt;
&amp;lt;youtube&amp;gt;IB5HykUMZQc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pattern 5:===&lt;br /&gt;
&amp;lt;youtube&amp;gt;VeTqII2ekC8&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:Eon_FDS_DubbleBubble_Spawns.png&amp;diff=376</id>
		<title>File:Eon FDS DubbleBubble Spawns.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:Eon_FDS_DubbleBubble_Spawns.png&amp;diff=376"/>
		<updated>2024-09-15T21:59:36Z</updated>

		<summary type="html">&lt;p&gt;EonHck: FDS double bubble spawn patterns as found by eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
FDS double bubble spawn patterns as found by eon&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Thunder_Bird_Fight&amp;diff=181</id>
		<title>Thunder Bird Fight</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Thunder_Bird_Fight&amp;diff=181"/>
		<updated>2021-05-13T01:35:56Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== One Cycle Fight ==&lt;br /&gt;
Needs details added.&lt;br /&gt;
&lt;br /&gt;
== Jumpless Pendulum Fight ==&lt;br /&gt;
&lt;br /&gt;
The goal of the pendulum fight is to keep Thunderbird moving in a pendulum pattern - lowest at the center of the screen and highest at the edges.  When Thunderbird is over the platform, the goal is to 2 or 3 hits on (or more if you pull off double hits).&lt;br /&gt;
&lt;br /&gt;
=== Video Example ===&lt;br /&gt;
Pendulum tutorial by traiLZ__&lt;br /&gt;
&amp;lt;twitchvod&amp;gt;https://www.twitch.tv/videos/1020271490&amp;lt;/twitchvod&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Combat_Tech&amp;diff=180</id>
		<title>Combat Tech</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Combat_Tech&amp;diff=180"/>
		<updated>2021-05-13T01:29:34Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Combat Techniques ===&lt;br /&gt;
* [[Double Hits]]&lt;br /&gt;
* [[Jackhammer]]&lt;br /&gt;
* [[Low Beams]]&lt;br /&gt;
* [[Rising and Falling Stabs]]&lt;br /&gt;
* [[Thunder Bird Fight]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Thunder_Bird_Fight&amp;diff=179</id>
		<title>Thunder Bird Fight</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Thunder_Bird_Fight&amp;diff=179"/>
		<updated>2021-05-13T01:29:17Z</updated>

		<summary type="html">&lt;p&gt;EonHck: EonHck moved page Thunder Bird Fight Tutorial to Thunder Bird Fight without leaving a redirect: Better to fit naming conventions to fit multiple different fight strats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;twitchvod&amp;gt;https://www.twitch.tv/videos/1020271490&amp;lt;/twitchvod&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a video created by me ---&amp;gt;  traiLZ__ ,&lt;br /&gt;
&lt;br /&gt;
Several variations of a low% thunder bird fight (attack 4),&lt;br /&gt;
&lt;br /&gt;
The safest pendulum strats with and without jump spell cast,&lt;br /&gt;
&lt;br /&gt;
i hope this helps somebody, originally created to help randomizer runners but has vanilla application as well so,&lt;br /&gt;
&lt;br /&gt;
enjoy&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Thunder_Bird_Fight&amp;diff=178</id>
		<title>Thunder Bird Fight</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Thunder_Bird_Fight&amp;diff=178"/>
		<updated>2021-05-13T01:27:02Z</updated>

		<summary type="html">&lt;p&gt;EonHck: embed the twitch vod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;twitchvod&amp;gt;https://www.twitch.tv/videos/1020271490&amp;lt;/twitchvod&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a video created by me ---&amp;gt;  traiLZ__ ,&lt;br /&gt;
&lt;br /&gt;
Several variations of a low% thunder bird fight (attack 4),&lt;br /&gt;
&lt;br /&gt;
The safest pendulum strats with and without jump spell cast,&lt;br /&gt;
&lt;br /&gt;
i hope this helps somebody, originally created to help randomizer runners but has vanilla application as well so,&lt;br /&gt;
&lt;br /&gt;
enjoy&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Magic_Cave&amp;diff=170</id>
		<title>Magic Cave</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Magic_Cave&amp;diff=170"/>
		<updated>2021-05-05T22:10:30Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;Magic Cave is an important room for the XP routing at the start of the 100% All Keys, 1CC speedrun where players attempt to get a 50 PBag drop from killing the last Lowder...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic Cave is an important room for the XP routing at the start of the [[100% All Keys, 1CC]] speedrun where players attempt to get a 50 PBag drop from killing the last Lowder in the room, which would leave you with 86xp.  Getting the 50 PBag in Magic Cave effectively improves the chances of getting Attack level 4 from the Palace 1 gem to 75%, as compared to only a 25% chance without the 50 PBag.&lt;br /&gt;
&lt;br /&gt;
==Common Strategies==&lt;br /&gt;
&lt;br /&gt;
(This section needs more info)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* fon2d2's video on Magic Cave RNG&lt;br /&gt;
&amp;lt;twitchvod&amp;gt;https://www.twitch.tv/videos/294246094&amp;lt;/twitchvod&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Speedrun_Tricks_and_Strats&amp;diff=169</id>
		<title>Speedrun Tricks and Strats</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Speedrun_Tricks_and_Strats&amp;diff=169"/>
		<updated>2021-05-05T22:03:59Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tricks and Strats ===&lt;br /&gt;
*[[Overworld Walks]]&lt;br /&gt;
*[[Combat Tech]]&lt;br /&gt;
*[[Magic Cave]]&lt;br /&gt;
*[[Eco Key]]&lt;br /&gt;
*[[L7 Room#Skip|L7 Room Skip]]&lt;br /&gt;
*[[Healer Glitch]]&lt;br /&gt;
*[[Fairy Feet]]&lt;br /&gt;
*[[Fairy Claus]]&lt;br /&gt;
*[[Super Jump]]&lt;br /&gt;
*[[Gem Duping]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=130</id>
		<title>Hippie's Hammer Route</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=130"/>
		<updated>2021-01-11T17:37:16Z</updated>

		<summary type="html">&lt;p&gt;EonHck: change twitch link to embedded video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Let SC stand for small count, BC for big count, CXP for current XP and L for levels&lt;br /&gt;
&lt;br /&gt;
=== Bridge section ===&lt;br /&gt;
&lt;br /&gt;
After doing the healer glitch and arriving at king's tomb nothing has been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1&lt;br /&gt;
Kill the red daira on the first bridge and skip taking life 2 and magic 2 and now it holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Octorok cave ===&lt;br /&gt;
&lt;br /&gt;
Since not having obtained the candle, it is dark in this cave but there are four octoroks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octorok. Kill the third and forth octorok by shooting a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Hammer cave ===&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Shoot the third megmat with a beam and kill it by a backward beam. Kill the orange daira and skip taking life 2 and magic 2. Before going down the elevator it holds SC = 5, BC = 3, CXP = 115, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1 &lt;br /&gt;
&lt;br /&gt;
Kill the myu on the center platform and this enemy will be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
In the final screen there is one orange daira first and a red daira after. The red daira will be a drop and it is required to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1&lt;br /&gt;
&lt;br /&gt;
=== The compensation ===&lt;br /&gt;
&lt;br /&gt;
After doing an Up A after obtaining the hammer and having the the levels 3-1-1 the orange daira in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect will be the same in the end after getting life 2 from the orange daira in medicine cave. &lt;br /&gt;
&lt;br /&gt;
=== Downsides and upsides ===&lt;br /&gt;
&lt;br /&gt;
The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 (6.25%) compare to the original XP route where the chance is 1/2 (50%) for it to work instead. The big upside is that a red daira with a myu close is skipped which is both much safer and save a few seconds.&lt;br /&gt;
&lt;br /&gt;
=== Video Example === &lt;br /&gt;
Hippie Alternate Route Video  &lt;br /&gt;
&amp;lt;twitchvod&amp;gt;https://www.twitch.tv/videos/780342645&amp;lt;/twitchvod&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Boulder_Dash&amp;diff=129</id>
		<title>Boulder Dash</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Boulder_Dash&amp;diff=129"/>
		<updated>2021-01-11T17:26:10Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Change youtube link to an embedded video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
This walk is most commonly used in any category that does not allow for Up+A to be used.  It can also be used as a backup walk in categories that do allow for Up+A&lt;br /&gt;
&lt;br /&gt;
=== Walk Diagram ===&lt;br /&gt;
[[File:BoulderDashWalk.png]]&lt;br /&gt;
&lt;br /&gt;
=== Walk Description ===&lt;br /&gt;
* '''0''' - When walking from either the bridge or the grave 1-up, the goal is to take an encounter on this tile.  Exit the encounter to the left with no delay.  Make your way towards '''1'''.&lt;br /&gt;
* '''a''' - This is a rarely used backup tile for 0 in case it’s easier to take the encounter on this tile.  Exit the encounter to the left with no delay.  Make your way towards '''1'''.&lt;br /&gt;
* '''1''' - This is the Cats Tile, another backup for if you can’t get the encounter at either '''0''' or '''a'''.  If you did get the encounter at '''0''' or '''a''', ignore this and continue following the path to '''2'''.  If you did not get one of the earlier encounters, step off the path either above or below to trigger an enemy spawn and take the encounter on this tile.  Exit the encounter to the left with no delay.  Follow the path to '''2'''.&lt;br /&gt;
* '''2''' - This is the last tile that you are on the path for.  Walk onto the grass to the left to the '''🡑''' tile where both the step and timed encounter spawns should trigger.&lt;br /&gt;
* '''🡑''' - Walk one tile up and then to the left to avoid the spawned enemies.  Make your way into the swamp either directly below 3 or one tile to the right of that and then walk through the swamp up to 3.&lt;br /&gt;
* '''3''' - This is where the next spawns will trigger.  Break the boulder quickly and walk up into the cave, you should make it in before taking an encounter.&lt;br /&gt;
* '''Note:''' this is one of the most consistent overworld walks in the game.  With just a little practice it should become consistent.&lt;br /&gt;
* '''Common ways for this walk to fail'''&lt;br /&gt;
** Fairy spawns&lt;br /&gt;
** Late up input at '''🡑'''&lt;br /&gt;
** Long delay at the boulder break&lt;br /&gt;
** Missed or incorrect d-pad inputs&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* riiyak's Boulder Dash Options Tutorial  &lt;br /&gt;
&amp;lt;youtube&amp;gt;9pZp_srKIVo&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Eco_Key&amp;diff=128</id>
		<title>Eco Key</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Eco_Key&amp;diff=128"/>
		<updated>2021-01-11T17:24:08Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Change youtube link to an embedded video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eco Key Introduction==&lt;br /&gt;
Here is the room in Palace 5 where Eco Key is performed.&lt;br /&gt;
&lt;br /&gt;
[[File:ecokey1.png||Eco Key screen]]&lt;br /&gt;
&lt;br /&gt;
In casual gameplay, the intended method to get through this room is to cast Fairy spell, go up the column past the key, exit the screen to the right, then circle back and pick up the key.  The Jump spell is not sufficient by itself to reach the ledge.&lt;br /&gt;
&lt;br /&gt;
The Eco Key trick is the method of using the Jump spell to perform a max height jump, and then use the Skull Bubble to damage boost onto the ledge.  This saves time by avoiding having to exit the screen and backtrack.&lt;br /&gt;
&lt;br /&gt;
This time save by successfully executing Eco Key is approximately '''13 seconds'''.&lt;br /&gt;
&lt;br /&gt;
==Eco Key Setup==&lt;br /&gt;
The Eco Key trick is fairly precise but there is a several pixel tolerance, and it can be executed consistently.&lt;br /&gt;
&lt;br /&gt;
# Upon entering the room, cast Jump.  Avoid the first Skull Bubble.&lt;br /&gt;
# Scroll the screen until the Key, Skull Bubble, and 3 floor bricks on the top of the ledge are visible.&lt;br /&gt;
#: [[File:ecokey2.png||Stop when you can see the 3 bricks on the top ledge.]]&lt;br /&gt;
# Stop and wait for the Skull Bubble to bounce off the floor, right side of the screen, and then up toward the ceiling.&lt;br /&gt;
#* Crouch stab twice to stop immediately and wait the proper delay. The two stabs should be slightly slower than max speed.&lt;br /&gt;
#* Turn backward and stop.  Wait until the bubble starts traveling up to the ceiling.&lt;br /&gt;
#: [[File:ecokey3.png||Watch the skull bubble bounce off the corner by the key.]]&lt;br /&gt;
# Walk to the right.  When Link reaches one floor brick away from the corner, press and hold A to execute a maximum height jump.&lt;br /&gt;
#: [[File:ecokey4.png||Perform a full height jump starting when you are 1 floor brick from the corner.]]&lt;br /&gt;
# Just after jumping, press and hold Left to turn backward while jumping.&lt;br /&gt;
#: [[File:ecokey5.png||Turn back after jumping.]]&lt;br /&gt;
# Link's forehead will hit the Skull Bubble and get knocked back. If executed properly, Link will rebound up and land on the ledge.&lt;br /&gt;
#: [[File:ecokey6.png||Damage boost off the Skull Bubble onto the ledge.]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* riiyak's Eco Key tutorial  &lt;br /&gt;
&amp;lt;youtube&amp;gt;GqBVuEr_sfk&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:Zelda2_rng_sequences.zip&amp;diff=120</id>
		<title>File:Zelda2 rng sequences.zip</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:Zelda2_rng_sequences.zip&amp;diff=120"/>
		<updated>2021-01-07T19:19:12Z</updated>

		<summary type="html">&lt;p&gt;EonHck: SQLite db with RNG sequences calculated for potential RNG Manips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
SQLite db with RNG sequences calculated for potential RNG Manips&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:Zelda2-OHKO.ips&amp;diff=119</id>
		<title>File:Zelda2-OHKO.ips</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:Zelda2-OHKO.ips&amp;diff=119"/>
		<updated>2021-01-07T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Zelda 2 One Hit KO patch file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Zelda 2 One Hit KO patch file&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=2020_Hack_Jam&amp;diff=118</id>
		<title>2020 Hack Jam</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=2020_Hack_Jam&amp;diff=118"/>
		<updated>2021-01-07T04:14:07Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zelda 2 Hack Jam - April 2020 ==&lt;br /&gt;
&lt;br /&gt;
=== What was the Hack Jam? ===&lt;br /&gt;
The idea is to make a Zelda 2 ROM Hack in 1 week, Game Jam style! In the spirit of a game jam, we encourage you to think small - build a single palace or make something small around a single concept or even implement some new custom assembly if you want. Don’t try to make a full scale hack in 1 week! Don’t even worry about having your hack be completable - if you change palace 1 it’s okay if that’s all that is accessible.&lt;br /&gt;
&lt;br /&gt;
=== Submitted Hacks ===&lt;br /&gt;
* Z2 Hackjam by riiyak&lt;br /&gt;
* The Eastern Shadow by Max&lt;br /&gt;
* Zelda's Alarm Clock by eon&lt;br /&gt;
* Z2Good4U by sheepdog&lt;br /&gt;
* Benthic King by CF207 and bentglasstube&lt;br /&gt;
* Link's Car Keys by Travwhite&lt;br /&gt;
* The Harrowing Escapade of Link by link_7777&lt;br /&gt;
* Z2GG by gtm&lt;br /&gt;
* Return to Death Mountain by megmactv&lt;br /&gt;
&lt;br /&gt;
=== Download The Entries ===&lt;br /&gt;
The entries were submitted as .ips patches (some also included .bps patches) with an accompanying README file to give some background on the hack and what sort of scope to expect.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.bindingforce.net/images/6/6e/2020HackJamEntries.zip Download the 2020 Hack Jam entries collection]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=2020_Hack_Jam&amp;diff=117</id>
		<title>2020 Hack Jam</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=2020_Hack_Jam&amp;diff=117"/>
		<updated>2021-01-07T04:13:56Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;== Zelda 2 Hack Jam - April 2020 ==  === What was the Hack Jam? === The idea is to make a Zelda 2 ROM Hack in 1 week, Game Jam style! In the spirit of a game jam, we encourage...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zelda 2 Hack Jam - April 2020 ==&lt;br /&gt;
&lt;br /&gt;
=== What was the Hack Jam? ===&lt;br /&gt;
The idea is to make a Zelda 2 ROM Hack in 1 week, Game Jam style! In the spirit of a game jam, we encourage you to think small - build a single palace or make something small around a single concept or even implement some new custom assembly if you want. Don’t try to make a full scale hack in 1 week! Don’t even worry about having your hack be completable - if you change palace 1 it’s okay if that’s all that is accessible.&lt;br /&gt;
&lt;br /&gt;
=== Submitted Hacks ===&lt;br /&gt;
* Z2 Hackjam by riiyak&lt;br /&gt;
* The Eastern Shadow by Max&lt;br /&gt;
* Zelda's Alarm Clock by eon&lt;br /&gt;
* Z2Good4U by sheepdog&lt;br /&gt;
* Benthic King by CF207 and bentglasstube&lt;br /&gt;
* Link's Car Keys by Travwhite&lt;br /&gt;
* The Harrowing Escapade of Link by link_7777&lt;br /&gt;
* Z2GG by gtm&lt;br /&gt;
* Return to Death Mountain by megmactv&lt;br /&gt;
&lt;br /&gt;
=== Download The Entries ==&lt;br /&gt;
The entries were submitted as .ips patches (some also included .bps patches) with an accompanying README file to give some background on the hack and what sort of scope to expect.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.bindingforce.net/images/6/6e/2020HackJamEntries.zip Download the 2020 Hack Jam entries collection]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:2020HackJamEntries.zip&amp;diff=116</id>
		<title>File:2020HackJamEntries.zip</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:2020HackJamEntries.zip&amp;diff=116"/>
		<updated>2021-01-07T04:07:10Z</updated>

		<summary type="html">&lt;p&gt;EonHck: All of the entries from the 2020 Hack Jam here in one convenient zip file to download&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
All of the entries from the 2020 Hack Jam here in one convenient zip file to download&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Z2_Hacks&amp;diff=115</id>
		<title>Z2 Hacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Z2_Hacks&amp;diff=115"/>
		<updated>2021-01-07T03:53:34Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;== List of Hacks == * Winter Solstice * Return of Ganon  == Hacking Events == * 2020 Hack Jam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Hacks ==&lt;br /&gt;
* [[Winter Solstice]]&lt;br /&gt;
* [[Return of Ganon]]&lt;br /&gt;
&lt;br /&gt;
== Hacking Events ==&lt;br /&gt;
* [[2020 Hack Jam]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=114</id>
		<title>Hippie's Hammer Route</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=114"/>
		<updated>2021-01-07T03:42:08Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Let SC stand for small count, BC for big count, CXP for current XP and L for levels&lt;br /&gt;
&lt;br /&gt;
=== Bridge section ===&lt;br /&gt;
&lt;br /&gt;
After doing the healer glitch and arriving at king's tomb nothing has been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1&lt;br /&gt;
Kill the red daira on the first bridge and skip taking life 2 and magic 2 and now it holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Octorok cave ===&lt;br /&gt;
&lt;br /&gt;
Since not having obtained the candle, it is dark in this cave but there are four octoroks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octorok. Kill the third and forth octorok by shooting a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Hammer cave ===&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Shoot the third megmat with a beam and kill it by a backward beam. Kill the orange daira and skip taking life 2 and magic 2. Before going down the elevator it holds SC = 5, BC = 3, CXP = 115, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1 &lt;br /&gt;
&lt;br /&gt;
Kill the myu on the center platform and this enemy will be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
In the final screen there is one orange daira first and a red daira after. The red daira will be a drop and it is required to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1&lt;br /&gt;
&lt;br /&gt;
=== The compensation ===&lt;br /&gt;
&lt;br /&gt;
After doing an Up A after obtaining the hammer and having the the levels 3-1-1 the orange daira in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect will be the same in the end after getting life 2 from the orange daira in medicine cave. &lt;br /&gt;
&lt;br /&gt;
=== Downsides and upsides ===&lt;br /&gt;
&lt;br /&gt;
The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 (6.25%) compare to the original XP route where the chance is 1/2 (50%) for it to work instead. The big upside is that a red daira with a myu close is skipped which is both much safer and save a few seconds.&lt;br /&gt;
&lt;br /&gt;
=== Video Example === &lt;br /&gt;
Hippie Alternate Route Video - https://www.twitch.tv/videos/780342645&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=113</id>
		<title>Hippie's Hammer Route</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=113"/>
		<updated>2021-01-07T03:41:55Z</updated>

		<summary type="html">&lt;p&gt;EonHck: reformat video link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Let SC stand for small count, BC for big count, CXP for current XP and L for levels&lt;br /&gt;
&lt;br /&gt;
=== Bridge section ===&lt;br /&gt;
&lt;br /&gt;
After doing the healer glitch and arriving at king's tomb nothing has been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1&lt;br /&gt;
Kill the red daira on the first bridge and skip taking life 2 and magic 2 and now it holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Octorok cave ===&lt;br /&gt;
&lt;br /&gt;
Since not having obtained the candle, it is dark in this cave but there are four octoroks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octorok. Kill the third and forth octorok by shooting a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Hammer cave ===&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Shoot the third megmat with a beam and kill it by a backward beam. Kill the orange daira and skip taking life 2 and magic 2. Before going down the elevator it holds SC = 5, BC = 3, CXP = 115, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1 &lt;br /&gt;
&lt;br /&gt;
Kill the myu on the center platform and this enemy will be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
In the final screen there is one orange daira first and a red daira after. The red daira will be a drop and it is required to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1&lt;br /&gt;
&lt;br /&gt;
=== The compensation ===&lt;br /&gt;
&lt;br /&gt;
After doing an Up A after obtaining the hammer and having the the levels 3-1-1 the orange daira in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect will be the same in the end after getting life 2 from the orange daira in medicine cave. &lt;br /&gt;
&lt;br /&gt;
=== Downsides and upsides ===&lt;br /&gt;
&lt;br /&gt;
The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 (6.25%) compare to the original XP route where the chance is 1/2 (50%) for it to work instead. The big upside is that a red daira with a myu close is skipped which is both much safer and save a few seconds.&lt;br /&gt;
&lt;br /&gt;
=== Video Example === &lt;br /&gt;
Hippie Alternate Route Video - https://www.twitch.tv/videos/780342645 Hippie Alternate Route Video&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=112</id>
		<title>Hippie's Hammer Route</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Hippie%27s_Hammer_Route&amp;diff=112"/>
		<updated>2021-01-07T03:40:36Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Added wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Let SC stand for small count, BC for big count, CXP for current XP and L for levels&lt;br /&gt;
&lt;br /&gt;
=== Bridge section ===&lt;br /&gt;
&lt;br /&gt;
After doing the healer glitch and arriving at king's tomb nothing has been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1&lt;br /&gt;
Kill the red daira on the first bridge and skip taking life 2 and magic 2 and now it holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Octorok cave ===&lt;br /&gt;
&lt;br /&gt;
Since not having obtained the candle, it is dark in this cave but there are four octoroks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octorok. Kill the third and forth octorok by shooting a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
=== Hammer cave ===&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Shoot the third megmat with a beam and kill it by a backward beam. Kill the orange daira and skip taking life 2 and magic 2. Before going down the elevator it holds SC = 5, BC = 3, CXP = 115, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Kill the red daira and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1 &lt;br /&gt;
&lt;br /&gt;
Kill the myu on the center platform and this enemy will be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
In the final screen there is one orange daira first and a red daira after. The red daira will be a drop and it is required to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1&lt;br /&gt;
&lt;br /&gt;
=== The compensation ===&lt;br /&gt;
&lt;br /&gt;
After doing an Up A after obtaining the hammer and having the the levels 3-1-1 the orange daira in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect will be the same in the end after getting life 2 from the orange daira in medicine cave. &lt;br /&gt;
&lt;br /&gt;
=== Downsides and upsides ===&lt;br /&gt;
&lt;br /&gt;
The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 (6.25%) compare to the original XP route where the chance is 1/2 (50%) for it to work instead. The big upside is that a red daira with a myu close is skipped which is both much safer and save a few seconds.&lt;br /&gt;
&lt;br /&gt;
=== Video Example === &lt;br /&gt;
[https://www.twitch.tv/videos/780342645 Hippie Alternate Route Video]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Reverse_Boss_Order&amp;diff=111</id>
		<title>Reverse Boss Order</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Reverse_Boss_Order&amp;diff=111"/>
		<updated>2021-01-07T03:34:10Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speedrun Rules ==&lt;br /&gt;
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link. All bosses must be defeated, and in the following order: Thunderbird, Barba, Gooma, Carrock, Rebonack (Palace 3), Helmethead, Horsehead, Dark Link.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Current WR Route ===&lt;br /&gt;
==== Key ====&lt;br /&gt;
*✓ = Go right until the screen scrolls about two tiles. It will then lock as you exit left.&lt;br /&gt;
*BIG✓ = in Palace 4 if you don't go far enough right you won't end up in the right place.&lt;br /&gt;
*← = Exit room to the left.&lt;br /&gt;
*→ = Exit room to the right.&lt;br /&gt;
*↓ = Down elevator or drop.&lt;br /&gt;
*↑ = Up elevator (only one, en route to Gooma).&lt;br /&gt;
*(→ [text]) = Head right upon entering room.  Follow instructions in [text].&lt;br /&gt;
&lt;br /&gt;
==== Get to Hammer Cave ====&lt;br /&gt;
*Execute Healer Glitch in Rauru&lt;br /&gt;
*Walk all the way right in glitch town to end up in King's Tomb&lt;br /&gt;
*Cross the bridge killing the red daira and jumping over moblins and lowder.&lt;br /&gt;
*Octoroks can be killed with low beams/reverse stabs or skipped.  A safe method is to jump over all except killing the 3rd with two quick crouch stabs.&lt;br /&gt;
&lt;br /&gt;
==== Hammer Cave (3-1-2 at hammer) ====&lt;br /&gt;
*The first two rooms of hammer cave are much easier with beams.&lt;br /&gt;
*Room 1: Take attack2 if you can or life2 after red daira to preserve beam.  Timing is tricky in first room.&lt;br /&gt;
*Room 2: Full jump from the lowest step and stab just under the ceiling to stun the first two megmats walk past then jump crouch stab the third. Orange daira takes 6 or 9 hits depending on if you took attack 2. Levels should be 2-1-2&lt;br /&gt;
*Room 3: Lure out left red daira with neutral jumps and kill it pinned against wall.  Skip magic levels! Head right and kill red daira. Let xp count before loading next screen!&lt;br /&gt;
*Hammer room: Kill both dairas.  p-bag drop required for attack 3.  Up+A at hammer.&lt;br /&gt;
&lt;br /&gt;
==== Medicine/Magic container ====&lt;br /&gt;
*Medicine cave walk &lt;br /&gt;
*Medicine room: jump over dairas.  Safe strat, kill one or two red ones.&lt;br /&gt;
*Get Medicine.  up+A&lt;br /&gt;
*Magic container cave. up+A&lt;br /&gt;
&lt;br /&gt;
==== Alt Glitch ====&lt;br /&gt;
*Execute alt glitch (door, vase lady, door, door, door) and exit left.&lt;br /&gt;
*This should stay active for the rest of the run.&lt;br /&gt;
*NOT invalidated by up+A at Great/Grand Palace, but IS by game over or any other up+A&lt;br /&gt;
&lt;br /&gt;
==== Palace 2 ====&lt;br /&gt;
*(Optional cave heart)&lt;br /&gt;
*Enter Palace 2&lt;br /&gt;
*✓ ← ← ←* ← ✓ ← ← ✓&lt;br /&gt;
* *jump just as you enter the room to avoid lava&lt;br /&gt;
&lt;br /&gt;
==== Mido ====&lt;br /&gt;
*← ← (→ fairy), → &lt;br /&gt;
*Cast fairy, fill magic, get downstab&lt;br /&gt;
*← ✓ to exit at Bagu's house&lt;br /&gt;
&lt;br /&gt;
==== To Maze Island ====&lt;br /&gt;
*fairy feet bridge to Saria&lt;br /&gt;
*Saria ✓ ✓&lt;br /&gt;
*Proceed to spectacle rock.&lt;br /&gt;
*Each cave is ✓ except the last which is ←&lt;br /&gt;
*Hammer spectacle rock from the RIGHT&lt;br /&gt;
*get magic and fairy feet.  Walk to Palace 4&lt;br /&gt;
&lt;br /&gt;
==== Boots and Raft (3-2-3 at raft) ====&lt;br /&gt;
*Enter p4 ↓ → ↓ →&lt;br /&gt;
*Boots room.  With good planning you can kill the blue iron knuckle and cast fairy before taking magic 2 or leave it alive and take a death after getting boots. &lt;br /&gt;
*✓ exit!  Now you're in Palace 3&lt;br /&gt;
*↓ → → → → ✓ → → &lt;br /&gt;
*Raft room.  Jackhammer through blue iron knuckle (don't have to kill).  Get raft.  Exit ←&lt;br /&gt;
&lt;br /&gt;
==== Flute (3-3-3 at flute) ====&lt;br /&gt;
*Get Child and magic from maze island&lt;br /&gt;
*1up can be collected now if needed or after T-bird/Barba for some extra insurance on precarious Gooma fight, or en route to Darunia later at dazzle walk&lt;br /&gt;
*Enter Palace 5 ↓ → → → (need at least 100xp to take magic 3 level) &lt;br /&gt;
*✓ ← ← ✓ ← (→ cast fairy, ↓ elevator)&lt;br /&gt;
*→ → → ✓ ← ✓ ←&lt;br /&gt;
&lt;br /&gt;
==== To GP (4-3-3 at GP) ====&lt;br /&gt;
*Ocean heart exit ← &lt;br /&gt;
*re-enter this cave and ✓ &lt;br /&gt;
*New Kasuto get magic container exit ← ✓ &lt;br /&gt;
*Cave ← ← &lt;br /&gt;
*get forest pbag.  Possibly one more forest encounter.&lt;br /&gt;
*Shore heart&lt;br /&gt;
*Bridge to Kasuto.  Jump when just under the cloud (not before)&lt;br /&gt;
*Kasuto (→ Thunder). panic stab while moving right.  Doorway is in the space before last building.&lt;br /&gt;
*fairy feet across bridge.&lt;br /&gt;
*walk to New Kasuto cave.  Take encounters until attack 4. Enter and ✓ &lt;br /&gt;
*Enter GP and up+A&lt;br /&gt;
&lt;br /&gt;
==== GP ====&lt;br /&gt;
*The only thing you need to kill is T-bird.  Everything else is just an obstacle, esp. spicy chickens&lt;br /&gt;
*✓ ← ✓ → → → ↓ → → ↓ → ↓ ↓ → ↓ &lt;br /&gt;
*Beakula room: &lt;br /&gt;
**Break blocks where the blue bot sits.&lt;br /&gt;
**Jump up and use crouch stabs to kill. &lt;br /&gt;
**Climb as High as you can through the waffle.&lt;br /&gt;
**Get on the right of blue fokka (downstab over if close, wait for jump if far).  Cue thunder&lt;br /&gt;
**Exit through right waffle.  Use thunder if fokka is gaining ground.  It will also take out the beams. Exit → &lt;br /&gt;
**↓ → ↓(safe spot in corner of 1st step) ↓&lt;br /&gt;
*Take death in lava to reset magic if needed&lt;br /&gt;
*← ← (→ drop ↓) → ↓ → &lt;br /&gt;
*Kill T-bird, take life 4, up+A&lt;br /&gt;
&lt;br /&gt;
==== Palace 6 (5-3-4 at gem) ====&lt;br /&gt;
*Exit GP, enter cave, ✓ , re-enter cave ✓ &lt;br /&gt;
*Walk out of Valley of Death (encounter skip spike tiles)&lt;br /&gt;
*Cross bridge to 3-eye rock (to preserve magic). Full jump before visible holes.&lt;br /&gt;
*Palace 6 ↓ ↓ → ↓ ↓ → → → (take a death to reset magic) → → ↓ → &lt;br /&gt;
*Kill Barba. Place gem (attack 5).  Exit → &lt;br /&gt;
&lt;br /&gt;
==== Palace 5 ====&lt;br /&gt;
*Cross bridge (jump under clouds)&lt;br /&gt;
*walk to p5&lt;br /&gt;
*↓ → → → ✓ ← ← ✓ ← &lt;br /&gt;
*← (→ break blocks, ↑ ) → &lt;br /&gt;
*Kill Gooma.  Exit ←&lt;br /&gt;
&lt;br /&gt;
==== Before Palaces ====&lt;br /&gt;
*dazzle walk over to Darunia&lt;br /&gt;
*jump at clouds&lt;br /&gt;
*← ← (→ reflect), Exit → ← ← &lt;br /&gt;
*Encounter skip the spike tiles.&lt;br /&gt;
*Maze return&lt;br /&gt;
&lt;br /&gt;
==== Palace 4 &amp;amp; 3 ====&lt;br /&gt;
*BIG✓ ✓ ← ↓ → → &lt;br /&gt;
*Kill Carock.  Exit ← &lt;br /&gt;
*You are now in Palace 3&lt;br /&gt;
*↓ → → → → ✓ ← (→)↓ → → &lt;br /&gt;
*Kill Rebonack.  Exit ← ←&lt;br /&gt;
&lt;br /&gt;
==== Palace 2 &amp;amp; 1 ====&lt;br /&gt;
*Walk to Palace 2 &lt;br /&gt;
*✓ ← ← ←* ← &lt;br /&gt;
*↓ ↓ → → ↓ → → → &lt;br /&gt;
*Kill Helmethead. Exit ← &lt;br /&gt;
*You are now in Palace 1&lt;br /&gt;
*(→)↓ → → → ↓ → → &lt;br /&gt;
*Kill Horsehead.  Exit ← ←&lt;br /&gt;
&lt;br /&gt;
==== Final GP Dive ====&lt;br /&gt;
*go to item cave by River Devil&lt;br /&gt;
*✓ , re-enter, ✓ &lt;br /&gt;
*Enter GP. up+A for lives if needed.&lt;br /&gt;
*Same route as before but continue on to Dark Link and kill.&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Dazzle_Walk_-_From_the_Maze_to_Darunia&amp;diff=91</id>
		<title>Dazzle Walk - From the Maze to Darunia</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Dazzle_Walk_-_From_the_Maze_to_Darunia&amp;diff=91"/>
		<updated>2021-01-05T03:33:07Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;=== Notes === This walk is used in most categories that get the Reflect spell.  === Walk Diagram === File:DazzleWalk.png  === Walk Description === * '''0''' - This is the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
This walk is used in most categories that get the Reflect spell.&lt;br /&gt;
&lt;br /&gt;
=== Walk Diagram ===&lt;br /&gt;
[[File:DazzleWalk.png]]&lt;br /&gt;
&lt;br /&gt;
=== Walk Description ===&lt;br /&gt;
* '''0''' - This is the 1-up encounter tile. When you enter this tile, hold left to collect the doll (the delay from collecting the doll is important, if on FDS or not collecting the doll, do 3 standing stabs before exiting the screen) and then walk off the encounter screen.  When back at the overworld, wait for the encounters to spawn and start to move.  Walk up and left to make your way to 1 while avoiding the encounters - if there are no fairy spawns this should be easy to do.&lt;br /&gt;
* '''1''' - This is where the second spawn (step counter) will spawn.  We want the spawn in the grass so the spawn is further from Link.  Walk left to '''🡑'''.&lt;br /&gt;
* '''🡑''' - From this tile, walk up one tile and then turn left to avoid the overworld spawn.  Make your way left and up to '''2'''.&lt;br /&gt;
* '''2''' - This is where the next set of spawns happen (both the step counter and the timer spawn).  Make your way up and left to '''3'''.&lt;br /&gt;
* '''3''' - You don’t want to go further north than this tile if you can avoid it.  From here make your way down and left to '''4'''.&lt;br /&gt;
* '''4''' - This is where the final spawn happens, it should home in on Link.  Hesitate to make sure the encounter homes in and then walk left one tile and wait for the spawn to close in.&lt;br /&gt;
* '''5''' - This is the fixed encounter tile, walk up onto this tile as you take an encounter from the spawn at '''4'''.&lt;br /&gt;
* '''×''' - This is an alternative tile to '''2'''.  I recommend not using this tile as it causes the spawns to be one tile further to the left, increasing your chances of taking an encounter along the mountains between '''3''' and '''4'''.&lt;br /&gt;
* '''Note:''' The exact path you take for the Dazzle walk is not set in stone, you need to react to the spawns while still making your way to the indicated key tiles.&lt;br /&gt;
* '''Common ways this walk fails fails'''&lt;br /&gt;
** Fairy spawns&lt;br /&gt;
** Not hesitating long enough at '''0'''&lt;br /&gt;
** Going to '''×''' instead of '''2''' and taking an encounter between '''3''' and '''4'''&lt;br /&gt;
** Missed up input on the d-pad&lt;br /&gt;
** Random walk from enemies&lt;br /&gt;
** Not waiting long enough for the encounter skip at '''5'''&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:DazzleWalk.png&amp;diff=90</id>
		<title>File:DazzleWalk.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:DazzleWalk.png&amp;diff=90"/>
		<updated>2021-01-05T03:27:50Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Graphic detailing the Dazzle walk from Maze Island to the encounter skips outside Darunia Town&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Graphic detailing the Dazzle walk from Maze Island to the encounter skips outside Darunia Town&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Late_Shield_Tomb_Walk&amp;diff=89</id>
		<title>Late Shield Tomb Walk</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Late_Shield_Tomb_Walk&amp;diff=89"/>
		<updated>2021-01-05T03:26:13Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;=== Notes === This walk is most commonly used in the 100% All Keys, 1CC, 100% All Keys, Attack-1 Deathless, and 100% All Keys, 1CC (FDS) categories when using a ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
This walk is most commonly used in the [[100% All Keys, 1CC]], [[100% All Keys, Attack-1 Deathless]], and [[100% All Keys, 1CC (FDS)]] categories when using a route that gets the Shield spell after Palace 2.  However, it could be used anytime when going from Rauru Town to Palace 3.&lt;br /&gt;
&lt;br /&gt;
=== Walk Diagram ===&lt;br /&gt;
[[File:LateShieldTombWalk.png]]&lt;br /&gt;
=== Walk Description ===&lt;br /&gt;
* '''0''' - After getting the shield spell, exit Rauru walking left with no hesitation, make your way to '''0''' where you break the boulder.  After breaking the boulder make your way to '''1'''.&lt;br /&gt;
* '''1''' - An overworld spawn will happen here.  Hesitate briefly so the spawn commits to walking towards Link.  This is a longer hesitation than it initially feels like you need.  After the hesitation walk left and down to make your way to '''2'''.&lt;br /&gt;
* '''2''' - You need to take an extra step to cancel the step encounter, if you walk here after '''1''', you’ll have taken the necessary extra step.  From here walk right to '''3''', breaking the boulder along the way.&lt;br /&gt;
* '''3''' - From here you just need to walk directly south to the King’s Tomb encounter tile ('''4''').&lt;br /&gt;
* '''4''' - You should have gotten a free walk here from '''3''' if you did everything correct.  Hold left to exit King’s Tomb as quickly as possible and make your way south to '''5'''.&lt;br /&gt;
* '''5''' - Fairy Cave to the Palace 3 island.&lt;br /&gt;
* '''Common ways this walk fails'''&lt;br /&gt;
** Not hesitating long enough at '''1'''&lt;br /&gt;
** Fairy spawn&lt;br /&gt;
** Missed d-pad input&lt;br /&gt;
** Not taking the extra step before going to '''3'''&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:LateShieldTombWalk.png&amp;diff=88</id>
		<title>File:LateShieldTombWalk.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:LateShieldTombWalk.png&amp;diff=88"/>
		<updated>2021-01-05T03:21:59Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Graphic detailing the walk from Rauru to the Fairy Cave on the way to Palace 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Graphic detailing the walk from Rauru to the Fairy Cave on the way to Palace 3&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Boulder_Dash&amp;diff=87</id>
		<title>Boulder Dash</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Boulder_Dash&amp;diff=87"/>
		<updated>2021-01-05T03:15:48Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;=== Notes === This walk is most commonly used in any category that does not allow for Up+A to be used.  It can also be used as a backup walk in categories that do allow for Up...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
This walk is most commonly used in any category that does not allow for Up+A to be used.  It can also be used as a backup walk in categories that do allow for Up+A&lt;br /&gt;
&lt;br /&gt;
=== Walk Diagram ===&lt;br /&gt;
[[File:BoulderDashWalk.png]]&lt;br /&gt;
&lt;br /&gt;
=== Walk Description ===&lt;br /&gt;
* '''0''' - When walking from either the bridge or the grave 1-up, the goal is to take an encounter on this tile.  Exit the encounter to the left with no delay.  Make your way towards '''1'''.&lt;br /&gt;
* '''a''' - This is a rarely used backup tile for 0 in case it’s easier to take the encounter on this tile.  Exit the encounter to the left with no delay.  Make your way towards '''1'''.&lt;br /&gt;
* '''1''' - This is the Cats Tile, another backup for if you can’t get the encounter at either '''0''' or '''a'''.  If you did get the encounter at '''0''' or '''a''', ignore this and continue following the path to '''2'''.  If you did not get one of the earlier encounters, step off the path either above or below to trigger an enemy spawn and take the encounter on this tile.  Exit the encounter to the left with no delay.  Follow the path to '''2'''.&lt;br /&gt;
* '''2''' - This is the last tile that you are on the path for.  Walk onto the grass to the left to the '''🡑''' tile where both the step and timed encounter spawns should trigger.&lt;br /&gt;
* '''🡑''' - Walk one tile up and then to the left to avoid the spawned enemies.  Make your way into the swamp either directly below 3 or one tile to the right of that and then walk through the swamp up to 3.&lt;br /&gt;
* '''3''' - This is where the next spawns will trigger.  Break the boulder quickly and walk up into the cave, you should make it in before taking an encounter.&lt;br /&gt;
* '''Note:''' this is one of the most consistent overworld walks in the game.  With just a little practice it should become consistent.&lt;br /&gt;
* '''Common ways for this walk to fail'''&lt;br /&gt;
** Fairy spawns&lt;br /&gt;
** Late up input at '''🡑'''&lt;br /&gt;
** Long delay at the boulder break&lt;br /&gt;
** Missed or incorrect d-pad inputs&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:BoulderDashWalk.png&amp;diff=86</id>
		<title>File:BoulderDashWalk.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:BoulderDashWalk.png&amp;diff=86"/>
		<updated>2021-01-05T03:12:33Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Graphic detailing the walk to Medicine Cave usually after leaving death mountain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Graphic detailing the walk to Medicine Cave usually after leaving death mountain&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Trophy_Cave_Walk_(Post_Palace_1)&amp;diff=85</id>
		<title>Trophy Cave Walk (Post Palace 1)</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Trophy_Cave_Walk_(Post_Palace_1)&amp;diff=85"/>
		<updated>2021-01-05T03:08:57Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;=== Notes === This walk is most commonly used in the 100% All Keys, 1CC, 100% All Keys, Attack-1 Deathless, and 100% All Keys, 1CC (FDS) categories when using a ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
This walk is most commonly used in the [[100% All Keys, 1CC]], [[100% All Keys, Attack-1 Deathless]], and [[100% All Keys, 1CC (FDS)]] categories when using a route that gets the Trophy after Palace 1.  However, it can be used anytime when going from Palace 1 to Jump Cave without using Up+A.&lt;br /&gt;
&lt;br /&gt;
=== Walk Diagram ===&lt;br /&gt;
[[File:TrophyCaveWalk_PostPalace1.png]]&lt;br /&gt;
&lt;br /&gt;
=== Walk Description ===&lt;br /&gt;
* '''0''' - Walk down 1 tile and then Left directly to the path.  Follow the path to either '''1''' or '''a'''.  ''Important note: Don’t stop moving right While traversing the Parapa connector cave, any delays increase your chance of a random walk from the spawns.''&lt;br /&gt;
* '''1''' - Enemies will spawn here and home in on Link.  Walk up and Left and make your way to '''2''' avoiding the encounters&lt;br /&gt;
* '''a''' - Alternative tile to '''1'''.  Enemies will spawn here and home in on Link.  Walk up and left and make your way to '''2''' avoiding the encounters.&lt;br /&gt;
* '''2''' - Trophy Cave entrance&lt;br /&gt;
* '''Common ways for this to fail'''&lt;br /&gt;
** Fairy spawns&lt;br /&gt;
** Missed or incorrect d-pad inputs&lt;br /&gt;
** Random walks usually due to delays in the parapa connector cave&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:TrophyCaveWalk_PostPalace1.png&amp;diff=84</id>
		<title>File:TrophyCaveWalk PostPalace1.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:TrophyCaveWalk_PostPalace1.png&amp;diff=84"/>
		<updated>2021-01-05T03:04:44Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Graphic detailing the walk route from Parapa Cave to Trohphy Cave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Graphic detailing the walk route from Parapa Cave to Trohphy Cave&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Parapa_Cave_Walk_(Early_Shield)&amp;diff=83</id>
		<title>Parapa Cave Walk (Early Shield)</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Parapa_Cave_Walk_(Early_Shield)&amp;diff=83"/>
		<updated>2021-01-05T03:01:23Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;=== Notes === This walk is most commonly used in the 100% All Keys, 1CC, 100% All Keys, Attack-1 Deathless, and 100% All Keys, 1CC (FDS) categories when using a ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
This walk is most commonly used in the [[100% All Keys, 1CC]], [[100% All Keys, Attack-1 Deathless]], and [[100% All Keys, 1CC (FDS)]] categories when using a route that gets the Shield spell before Palace 1.  However, it can be used anytime when going from Rauru Town to Palace 1.&lt;br /&gt;
&lt;br /&gt;
=== Walk Diagram ===&lt;br /&gt;
[[File:ParapaCaveWalk_EarlyShield.png]]&lt;br /&gt;
=== Walk Description ===&lt;br /&gt;
* '''0''' - Leave Rauru after getting Shield spell, walk directlly to '''1'''&lt;br /&gt;
* '''1''' - Wait here for the encounters to spawn and start to home in on Link, then walk north to '''🡒'''&lt;br /&gt;
* '''🡒''' - Walk right from here and make your way to '''2''', you should avoid the encounters&lt;br /&gt;
* '''2''' - Parapa Cave entrance&lt;br /&gt;
* '''Common ways for this to fail'''&lt;br /&gt;
** Not waiting long enough at '''1'''&lt;br /&gt;
** Fairy spawn&lt;br /&gt;
** Taking too long exiting the last screen of Rauru and getting random walks&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=File:ParapaCaveWalk_EarlyShield.png&amp;diff=82</id>
		<title>File:ParapaCaveWalk EarlyShield.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=File:ParapaCaveWalk_EarlyShield.png&amp;diff=82"/>
		<updated>2021-01-05T02:52:32Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Graphic detailing the walk route from Rauru town to Parapa Cave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Graphic detailing the walk route from Rauru town to Parapa Cave&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Overworld_Walks&amp;diff=81</id>
		<title>Overworld Walks</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Overworld_Walks&amp;diff=81"/>
		<updated>2021-01-05T02:46:56Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Add disclaimer and add some links for walk pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
This is Zelda II and as such, basically none of these walks and manipulations are going to work 100% of the time.  Reasons for a particular walk failing may include: fairy spawns, random walks, input mistakes, weird framerule spawn shenanigans, and more not mentioned here.&lt;br /&gt;
&lt;br /&gt;
=== List of Walks ===&lt;br /&gt;
* [[Parapa Cave Walk (Early Shield)]]&lt;br /&gt;
* [[Trophy Cave Walk (Post Palace 1)]]&lt;br /&gt;
* [[Boulder Dash]]&lt;br /&gt;
* [[Late Shield Tomb Walk]]&lt;br /&gt;
* [[Dazzle Walk - From the Maze to Darunia]]&lt;br /&gt;
* [[Riverdance (Early Fire)]]&lt;br /&gt;
* [[River Skip (Late Fire)]]&lt;br /&gt;
* [[River Skip (Cave Duck)]]&lt;br /&gt;
* Needs to be added to....&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1gJMWUFYImDcxF0Byopbuvp96cVI6kSwE3LnNOUJgW54/edit?usp=sharing Incomplete Walk Guide for 100% All Keys](to be converted to wiki pages)&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=100%25&amp;diff=73</id>
		<title>100%</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=100%25&amp;diff=73"/>
		<updated>2021-01-04T16:10:58Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Update formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speedrun Rules ==&lt;br /&gt;
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). All spells, dungeon items, hammer, magic key, magic containers, heart containers, and sword techniques must be collected. All gems must be placed.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Legacy (no gem duping) Route sketch ([[100% (Glitched) No Gem Duping Route Detail|Detailed Route]]) ===&lt;br /&gt;
:[[Healer Glitch]] - No Scroll Lock, wrong warp to King's Tomb&lt;br /&gt;
:Get Hammer - Levels 3-1-2, requires 200 pbag, up+a&lt;br /&gt;
:Trophy, Jump, Medicine, Downstab+Fairy, Magic Cave - up+a after each&lt;br /&gt;
:P1 - Candle, Horsehead, Heart container - up+a (4-1-2)&lt;br /&gt;
:P2 - death abuse at glove, skip basically ever enemy (5-1-2)&lt;br /&gt;
:[[Healer Glitch]] - 1-2-1-1-1 &amp;quot;alt&amp;quot; glitch&lt;br /&gt;
:Shield, Heart Cave, Life spell&lt;br /&gt;
:Spectacle Rock - enter from above, fairy-feet out&lt;br /&gt;
:Kid - don't cast fairy, need magic for Darunia&lt;br /&gt;
:Reflect, Upstab, Maze Return, Magic Container&lt;br /&gt;
:Boots, Raft, Carock, Rebo (6-6-4 or 7-3-3)&lt;br /&gt;
:P5 - 3 loops - Gooma, Gem, Flute, exit palace each time&lt;br /&gt;
:Ocean Heart, Fire spell&lt;br /&gt;
:New Kasuto Magic Container, Spell spell, Any Key&lt;br /&gt;
:Coast Heart&lt;br /&gt;
:P6 - 2 loops - Barba, Cross&lt;br /&gt;
:Thunder spell&lt;br /&gt;
:GP - any% route&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Game_Data&amp;diff=72</id>
		<title>Game Data</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Game_Data&amp;diff=72"/>
		<updated>2021-01-04T16:09:17Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Update to use wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Level Up Exp|Experience Required for Each Level up]]&lt;br /&gt;
* [[Spell Costs|Cost of Each Spell at Each Level]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Combat_Tech&amp;diff=71</id>
		<title>Combat Tech</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Combat_Tech&amp;diff=71"/>
		<updated>2021-01-04T16:08:49Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Update to use wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Combat Techniques ===&lt;br /&gt;
* [[Double Hits]]&lt;br /&gt;
* [[Jackhammer]]&lt;br /&gt;
* [[Low Beams]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Overworld_Walks&amp;diff=70</id>
		<title>Overworld Walks</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Overworld_Walks&amp;diff=70"/>
		<updated>2021-01-04T16:07:55Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Update to use wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== List of Walks ===&lt;br /&gt;
* Needs to be added to....&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1gJMWUFYImDcxF0Byopbuvp96cVI6kSwE3LnNOUJgW54/edit?usp=sharing Incomplete Walk Guide for 100% All Keys](to be converted to wiki pages)&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Speedrun_Tricks_and_Strats&amp;diff=69</id>
		<title>Speedrun Tricks and Strats</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Speedrun_Tricks_and_Strats&amp;diff=69"/>
		<updated>2021-01-04T16:07:04Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Update to use wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tricks and Strats ===&lt;br /&gt;
*[[Overworld Walks]]&lt;br /&gt;
*[[Combat Tech]]&lt;br /&gt;
*[[Eco Key]]&lt;br /&gt;
*[[Healer Glitch]]&lt;br /&gt;
*[[Fairy Feet]]&lt;br /&gt;
*[[Fairy Claus]]&lt;br /&gt;
*[[Gem Duping]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Speedrun_Categories&amp;diff=68</id>
		<title>Speedrun Categories</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Speedrun_Categories&amp;diff=68"/>
		<updated>2021-01-04T16:05:56Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Update to use wiki formatting for bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Category List==&lt;br /&gt;
*[[100% All Keys, 1CC]]&lt;br /&gt;
*[[Any% Deathless]]&lt;br /&gt;
*[[100% NMG]]&lt;br /&gt;
*[[Any% NMG]]&lt;br /&gt;
*[[Any%]]&lt;br /&gt;
*[[100%]]&lt;br /&gt;
*[[100% Deathless]]&lt;br /&gt;
*[[New Game+ NMG]]&lt;br /&gt;
*[[New Game+]]&lt;br /&gt;
*[[Any% No Door Fairying]]&lt;br /&gt;
*[[Any% No Scroll Lock]]&lt;br /&gt;
*[[Reverse Boss Order]]&lt;br /&gt;
&lt;br /&gt;
== Category Extensions List ==&lt;br /&gt;
* [[100% All Keys, Attack-1 Deathless]]&lt;br /&gt;
* [[Attack 1 Challenge NMG]]&lt;br /&gt;
* [[Horsehead (Schmidtty)%]]&lt;br /&gt;
* [[Any% No OoB, 1CC]]&lt;br /&gt;
* [[NG+ No Hammer]]&lt;br /&gt;
* [[Hammer Grab NMG]]&lt;br /&gt;
* [[OHKO NMG]]&lt;br /&gt;
* [[NG+ 103% NMG]]&lt;br /&gt;
* [[Any% No Healer Glitch]]&lt;br /&gt;
* [[NG+ No Healer Glitch]]&lt;br /&gt;
* [[100% All Keys 1CC NMG]]&lt;br /&gt;
* [[2p1c, All Keys 100%, 1cc]]&lt;br /&gt;
* [[Any% 1-3-1 NMG]]&lt;br /&gt;
&lt;br /&gt;
== Famicom Disk System Category List ==&lt;br /&gt;
* [[100% All Keys, 1CC (FDS)]]&lt;br /&gt;
* [[Any% (FDS)]]&lt;br /&gt;
* [[100% Deathless (FDS)]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Main_Page&amp;diff=67</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Main_Page&amp;diff=67"/>
		<updated>2021-01-04T16:04:04Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Update to use wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zelda 2 Speedrun Community Wiki ==&lt;br /&gt;
&lt;br /&gt;
=== Speedrun Help and Info ===&lt;br /&gt;
*[[Speedrun Categories]]&lt;br /&gt;
*[[Speedrun Tricks and Strats|Tricks and Strats]]&lt;br /&gt;
*[[Overworld Walks]]&lt;br /&gt;
*[[Combat Tech]]&lt;br /&gt;
*[[Game Data]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Non-Vanilla ===&lt;br /&gt;
*[[Z2 Randomizer]]&lt;br /&gt;
*[[Z2 Hacks]]&lt;br /&gt;
*[[Hacking Resources]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard pages ===&lt;br /&gt;
*[https://www.speedrun.com/zelda_ii_the_adventure_of_link Main Zelda 2 Leaderboard]&lt;br /&gt;
*[https://www.speedrun.com/zelda2ce Zelda 2 Category Extensions]&lt;br /&gt;
*[https://www.speedrun.com/z2fds The Legend of Zelda 2: Link no Bouken (FDS Zelda 2) Leaderboard]&lt;br /&gt;
*[https://www.speedrun.com/z2_ws Winter Solstice]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=100%25_(Glitched)_No_Gem_Duping_Route_Detail&amp;diff=66</id>
		<title>100% (Glitched) No Gem Duping Route Detail</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=100%25_(Glitched)_No_Gem_Duping_Route_Detail&amp;diff=66"/>
		<updated>2021-01-04T15:59:49Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Added detailed route for 100% Glitched with no gem duping.  Should probably expand on the Great Palace section, but this is a good start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Hammer ===&lt;br /&gt;
:[[Healer Glitch]] and wrong warp to King's Tomb&lt;br /&gt;
:Kill Red Daira on bridge - Skip Levels if health is good, take Life 2 if beeping&lt;br /&gt;
:Jump over Moblins&lt;br /&gt;
:Kill last 2 octoroks in the lava cave backdoor entrance to DM&lt;br /&gt;
:Hammer Cave:&lt;br /&gt;
::Kill first Red Daira - Take Life 2 for beams or Attack 2 if still have beams&lt;br /&gt;
::Stun megmats with beams, kill Orange Daira - should be levels 2-1-2 now&lt;br /&gt;
::Down elevator kill Red Daira to the left then the Red Daira to the Right&lt;br /&gt;
::Kill Orange Daira for drop, pbag or reset, Kill Red Daira - up+A at hammer with 3-1-2 levels&lt;br /&gt;
 &lt;br /&gt;
=== Collection Quest ===&lt;br /&gt;
:Same as Any% but you can't fairy the Magic Container&lt;br /&gt;
:Trophy, Up+A&lt;br /&gt;
:Jump, Up+A&lt;br /&gt;
:Medicine, Up+A&lt;br /&gt;
:Downstab, Fairy, Up+A&lt;br /&gt;
:Magic Cave Container, Up+A&lt;br /&gt;
 &lt;br /&gt;
=== Palace 1 ===&lt;br /&gt;
:Go down the elevator to the right&lt;br /&gt;
:2nd room, cast fairy to go through the door and take damage from tinsuits&lt;br /&gt;
:3rd room, kill stalfos, go down elevator&lt;br /&gt;
:Standard skull bubble room&lt;br /&gt;
:Go through the bot crumble bridge room, but come back in to death abuse, ideally to a bot, lava is option too&lt;br /&gt;
:Fairy to get Candle, death abusing on Orange IK after&lt;br /&gt;
:standard bot crumble bridge and skull bubble rooms&lt;br /&gt;
:skip basically every enemy you can on the way to horse head, fairy the locked door&lt;br /&gt;
:Kill horsehead, attack 4 from the gem&lt;br /&gt;
:Fairy feet the bubble encoutner&lt;br /&gt;
:Get Heart container, up+A with 4-1-2 levels&lt;br /&gt;
 &lt;br /&gt;
=== Palace 2 ===&lt;br /&gt;
:Skip as many enemies as possible for the whole palace&lt;br /&gt;
:Go straight to the Glove&lt;br /&gt;
::Fairy through the door in the unicorn head room&lt;br /&gt;
::grab the key in the bot lava room&lt;br /&gt;
::get the red jar from the wall statue&lt;br /&gt;
::fairy the glove and take a death abuse to the red iks&lt;br /&gt;
:Go to straight to helmet head&lt;br /&gt;
::fairy through the door in the room before helmethead&lt;br /&gt;
::defeat helmethead&lt;br /&gt;
:Place the gem, up+A with 5-1-2 levels&lt;br /&gt;
 &lt;br /&gt;
=== Alt Scroll Lock ===&lt;br /&gt;
:Healer glitch, enter doors 1-2-1-1-1 for the so called &amp;quot;alt&amp;quot; glitch&lt;br /&gt;
:Leave glitch town, no wrong wapr, re-enter rauru and get shield:&lt;br /&gt;
::Enter rauru, walk 1 screen left, walk back right to find the correct house&lt;br /&gt;
:Get the Heart Container in the &amp;quot;Heart Cave&amp;quot;&lt;br /&gt;
:Walk to Saria crossing the bridge to east of Saria&lt;br /&gt;
 &lt;br /&gt;
=== Post Palace 2 ===&lt;br /&gt;
:In Saria and get the Life Spell:&lt;br /&gt;
::Walk one screen left, then walk back right to find the Mirror house, enter and get the mirror&lt;br /&gt;
::Exit mirror house and walk right until you find the Mirror woman - get the Life spell&lt;br /&gt;
::Exit life house, exit left to glitch town&lt;br /&gt;
::scroll the screen right, then exit left to skip riverman&lt;br /&gt;
:Any% route through death mountain&lt;br /&gt;
:Enter Spectacle Rock from above, collect the Magic Container, and fairy feet out&lt;br /&gt;
:Don't cast any magic from now until Darunia&lt;br /&gt;
:Make your way to the kid - there will be a blue goriya (kill it) and the kid will have the Medicine sprite, it's okay&lt;br /&gt;
:Exit Maze Island, get the 1-up and Dazzle Walk to Darunia&lt;br /&gt;
:Darunia Mountain Pass encounters - enter them and jump at the cloud to go through them, not worth waiting for encounter skips&lt;br /&gt;
:Darunia - Get Reflect and Up Stab:&lt;br /&gt;
::Enter Darunia and exit left twice, then walk back right to find the Reflect house, get reflect&lt;br /&gt;
::Exit Reflect house and then walk right, cast jump on the next screen and go down the chimney for up stab&lt;br /&gt;
::Exit Up Stab house and walk right, refill magic, exit left, exit left again DON'T SCROLL THE SCREEN&lt;br /&gt;
:Maze Return:&lt;br /&gt;
::Encounter skip the first encounter&lt;br /&gt;
::Enter the 2nd encounter, scroll the screen right (avoid the pit and octorok), then exit left&lt;br /&gt;
::Standard All Keys walk to Maze Island from the cave&lt;br /&gt;
:Get Maze Island Magic Container and then enter Palace 4&lt;br /&gt;
 &lt;br /&gt;
=== Palace 4/3 ===&lt;br /&gt;
:Boots:&lt;br /&gt;
::Enter Palace 4, go down the elevator - keep going right and down to get to the Boots Room&lt;br /&gt;
::Jackhammer the blue IK, cast fairy then use the level up for Magic 2 - levels should be 5-2-2&lt;br /&gt;
::Exit to the left and now at P3 entrance&lt;br /&gt;
:Raft:&lt;br /&gt;
::Go down the elevator and go right until the room with the 3-high breakable blocks&lt;br /&gt;
::On the way skip the key in the floor, Kill the Doom Knocker and get the pbag in the floor on the same room, take Life 3 - levels should be 5-2-3&lt;br /&gt;
::in the room with the 3-high breakable blocks, kill the Red IK, scrolling screen right, exit left&lt;br /&gt;
::Cast Fairy, through the door&lt;br /&gt;
::Collect the Key, Red IK should be drop (doesn't matter what it is), if pbag, take magic 3&lt;br /&gt;
::Kill Red and Blue IKs get raft - Levels should be 5-3-3 now&lt;br /&gt;
::Exit left and back to the overworld&lt;br /&gt;
:Carock: '''DO NOT EXIT TO THE OVERWORLD AFTER CAROCK'''&lt;br /&gt;
::Re-enter Palace 4, scroll the screen right, exit left&lt;br /&gt;
::Exit Left&lt;br /&gt;
::Scroll the screen right, exit left&lt;br /&gt;
::Exit Left&lt;br /&gt;
::Go down the elevator, fairy through the locked door, take damage if necessary exiting right&lt;br /&gt;
::Death abuse on Red IK, Kill Red IK's on the way to Carock, should have more than enough EXP now&lt;br /&gt;
::Kill Carock, place Gem, exit left, take Attack 6 from the gem - Levels should be 6-3-3&lt;br /&gt;
::'''DO NOT EXIT TO THE OVERWORLD AFTER CAROCK'''&lt;br /&gt;
:Rebonack (Ride the Shark!)&lt;br /&gt;
::Go down the elevator and go right until the room with the 3-high breakable blocks&lt;br /&gt;
::On the way get the key in the floor, Kill the Doom Knocker in the same room&lt;br /&gt;
::in the room with the 3-high breakable blocks, kill the Red IK, scrolling screen right, exit left&lt;br /&gt;
::Exit Left&lt;br /&gt;
::Scroll the screen right, kill the Red IK after he spawns on the left, go right and down the elevator&lt;br /&gt;
::Kill the Doom Knocker before leaving the room&lt;br /&gt;
::Kill the Red IK (should be a drop, doesn't matter what) and should have enough XP (over 400)&lt;br /&gt;
::Kill Rebonack, place the gem and exit the palace - should take Magic and life to get to levels 6-6-4&lt;br /&gt;
:''NOTE: You *can* take Attack 7 (7-3-3) but you need to route a blue jar drop on the ropes in P5 after killing Gooma or do Eco Key''&lt;br /&gt;
:Make your way to Palace 5&lt;br /&gt;
:'''If 6-6-4 levels''' all level ups for the rest of the run should be life levels&lt;br /&gt;
:'''If 7-3-3 levels''' need to abuse p5 Gem for Magic and Life&lt;br /&gt;
 &lt;br /&gt;
=== Palace 5 ===&lt;br /&gt;
:Gooma:&lt;br /&gt;
::Enter P5 and go down the elevator&lt;br /&gt;
::``If you need to set up a blue jar drop after Gooma``&lt;br /&gt;
:::kill 2 Ropes, if neither is a drop, skip the last 2&lt;br /&gt;
:::If one of the first 2 ropes is a drop, kill the last 2&lt;br /&gt;
::If you don't need a drop, just kill all the ropes and exit right&lt;br /&gt;
::Fairy and skip the &amp;quot;eco key&amp;quot; key, exit right&lt;br /&gt;
::Get the pbag on the crumble bridge, exit right&lt;br /&gt;
::Scroll the screen right, exit left&lt;br /&gt;
::exit left and keep going left until a room with an elevator&lt;br /&gt;
::in the elevator room, scroll the screen right until the elevator is at the left edge, exit left&lt;br /&gt;
::exit left, exit left again&lt;br /&gt;
::Go right, breaking blocks as necessary, get the red jar from the statue and go up the elevator&lt;br /&gt;
::Kill the orange IK, cast fairy and go to gooma's room&lt;br /&gt;
::'''If 6-6-4 levels''' - Cast Shield, Life cast will ruin the run&lt;br /&gt;
::'''If 7-3-3 levels''' - DON'T CAST ANY MAGIC FOR THE GOOMA FIGHT&lt;br /&gt;
::Kill Gooma, get key, exit to the left immediately, exit to the overworld&lt;br /&gt;
:Gem:&lt;br /&gt;
::Enter P5 and go down the elevator&lt;br /&gt;
::kill all the ropes and exit right (if blue jar needed, hopefully it dropped)&lt;br /&gt;
::Fairy and skip the &amp;quot;eco key&amp;quot; key, exit right&lt;br /&gt;
::Cross the crumble bridge, exit right&lt;br /&gt;
::Scroll the screen right, exit left&lt;br /&gt;
::exit left and keep going left until a room with an elevator&lt;br /&gt;
::in the elevator room, scroll the screen right until the elevator is at the left edge, exit left&lt;br /&gt;
::exit left, exit left again&lt;br /&gt;
::Go right, breaking blocks as necessary, get the red jar from the statue and go up the elevator&lt;br /&gt;
::Kill the orange IK, unlock the door, kill Red IK and go to gooma's room&lt;br /&gt;
::Cast fairy and place the Gem as Fairy, exit right&lt;br /&gt;
::''Levels should either be 6-6-6 or 7-7-4 after the Gem''&lt;br /&gt;
:Flute:&lt;br /&gt;
::Enter P5 and go down the elevator&lt;br /&gt;
::kill all the ropes and exit right&lt;br /&gt;
::Fairy and skip the &amp;quot;eco key&amp;quot; key, exit right&lt;br /&gt;
::Cross the crumble bridge, exit right&lt;br /&gt;
::Scroll the screen right, exit left&lt;br /&gt;
::exit left and keep going left until a room with an elevator&lt;br /&gt;
::in the elevator room, scroll the screen right until the elevator is at the left edge, exit left&lt;br /&gt;
::Exit Left&lt;br /&gt;
::Cast Fairy and go right and down the elevator&lt;br /&gt;
::Keep going right until the room after the False Wall room with the blue IK (boo not HorseHead)&lt;br /&gt;
::In the room after the False Wall room, scroll the screen right and exit left&lt;br /&gt;
::Exit Left&lt;br /&gt;
::Get the Flute, scroll the screen right and exit left, exit the palace&lt;br /&gt;
 &lt;br /&gt;
=== Post Palace 5 ===&lt;br /&gt;
:Get the Heart Container on the water tile and exit left&lt;br /&gt;
:Walk north to Nabooru&lt;br /&gt;
:Fire Spell:&lt;br /&gt;
::Go left 1 screen, walk back right to the fountain, get the water and talk to thirsty woman&lt;br /&gt;
::Get Fire exit Fire house, walk right&lt;br /&gt;
::Walk right to refill Magic, exit left&lt;br /&gt;
::DO NOT SCROLL THE SCREEN, exit left&lt;br /&gt;
:Walk south to pbag cave, scroll the screen right, exit left&lt;br /&gt;
:Enter New Kasuto:&lt;br /&gt;
::Get Magic Container, Cast life before if you need to refill health&lt;br /&gt;
::Really want full Magic and full Life before getting Spell spell&lt;br /&gt;
::Exit Magic Container house and walk right, enter the first open door, Fairy spell should be cued up&lt;br /&gt;
::Exit the house to the left, cast fairy and fly up and right to exit to the right at the top of the screen (cue up shield)&lt;br /&gt;
::Enter the first house, exit left&lt;br /&gt;
::Cast Shield and walk right until you see the Thunder house, enter and get the spell spell&lt;br /&gt;
::Exit and cast fairy (and shield if needed), fly left at the top of the screen&lt;br /&gt;
::'''SCROLL THE SCREEN RIGHT AND THEN EXIT LEFT'''&lt;br /&gt;
::re-enter New Kasuto, refill Life and Magic&lt;br /&gt;
::Walk right until the 3rd screen, cast Spell spell, enter and get magic key&lt;br /&gt;
::Exit Magic Key hut, exit left&lt;br /&gt;
::'''SCROLL THE SCREEN RIGHT AND THEN EXIT LEFT'''&lt;br /&gt;
:Make your way through the cave to get the Coast Heart then to P6&lt;br /&gt;
 &lt;br /&gt;
=== Palace 6 ===&lt;br /&gt;
:At this point Levels aren't important, just take whatever level comes up&lt;br /&gt;
:Barba:&lt;br /&gt;
::Enter p6, go down the elevator to the bottom&lt;br /&gt;
::Exit right and fall down the pit&lt;br /&gt;
::Go right through the locked door (or ceiling walk)&lt;br /&gt;
::Go right through lava room, be careful&lt;br /&gt;
::Go right through the wizrobe IK room&lt;br /&gt;
::Cast Fairy and fly through lava pit room, avoid skulls&lt;br /&gt;
::Go right&lt;br /&gt;
::Kill Rebo, go right&lt;br /&gt;
::Fall down the pit&lt;br /&gt;
::Cast Fairy, can death abuse on blue armored stalfos if desired&lt;br /&gt;
::Standard manip on Barba doesn't work in glitched state, just fight fast&lt;br /&gt;
::Place Gem and exit right&lt;br /&gt;
:Cross:&lt;br /&gt;
::Re-enter P6, go down the elevator to the bottom&lt;br /&gt;
::Exit right, jump the pits and continue right until Rebo fight&lt;br /&gt;
::Be careful of Canadian hole&lt;br /&gt;
::Kill Rebo, get cross, exit left and back to overworld&lt;br /&gt;
 &lt;br /&gt;
=== Post Palace 6 ===&lt;br /&gt;
:Cross the bridge (Jump at cloud)&lt;br /&gt;
:Enter Old Kasuto, walk right to find Thunder house&lt;br /&gt;
:Enter Thunder house, get thunder&lt;br /&gt;
:Exit thunder house, exit right&lt;br /&gt;
:Fairy Feet the bridge or Fairy across&lt;br /&gt;
:Walk to the cave that leads to New Kasuto&lt;br /&gt;
:Enter cave and exit right to get to GP Entrance&lt;br /&gt;
 &lt;br /&gt;
=== Great Palace ===&lt;br /&gt;
:Standard Any% Great Palace route, be careful, more enemies spawn with Alt Scroll Lock glitch&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=100%25&amp;diff=65</id>
		<title>100%</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=100%25&amp;diff=65"/>
		<updated>2021-01-04T15:39:37Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Added Legacy Route Sketch and updated some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Speedrun Rules ===&lt;br /&gt;
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). All spells, dungeon items, hammer, magic key, magic containers, heart containers, and sword techniques must be collected. All gems must be placed.&lt;br /&gt;
&lt;br /&gt;
=== Routes ===&lt;br /&gt;
&lt;br /&gt;
;Legacy (no gem duping) Route sketch ([[100% (Glitched) No Gem Duping Route Detail|Detailed Route]]):&lt;br /&gt;
:[[Healer Glitch]] - No Scroll Lock, wrong warp to King's Tomb&lt;br /&gt;
:Get Hammer - Levels 3-1-2, requires 200 pbag, up+a&lt;br /&gt;
:Trophy, Jump, Medicine, Downstab+Fairy, Magic Cave - up+a after each&lt;br /&gt;
:P1 - Candle, Horsehead, Heart container - up+a (4-1-2)&lt;br /&gt;
:P2 - death abuse at glove, skip basically ever enemy (5-1-2)&lt;br /&gt;
:[[Healer Glitch]] - 1-2-1-1-1 &amp;quot;alt&amp;quot; glitch&lt;br /&gt;
:Shield, Heart Cave, Life spell&lt;br /&gt;
:Spectacle Rock - enter from above, fairy-feet out&lt;br /&gt;
:Kid - don't cast fairy, need magic for Darunia&lt;br /&gt;
:Reflect, Upstab, Maze Return, Magic Container&lt;br /&gt;
:Boots, Raft, Carock, Rebo (6-6-4 or 7-3-3)&lt;br /&gt;
:P5 - 3 loops - Gooma, Gem, Flute, exit palace each time&lt;br /&gt;
:Ocean Heart, Fire spell&lt;br /&gt;
:New Kasuto Magic Container, Spell spell, Any Key&lt;br /&gt;
:Coast Heart&lt;br /&gt;
:P6 - 2 loops - Barba, Cross&lt;br /&gt;
:Thunder spell&lt;br /&gt;
:GP - any% route&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Talk:100%25_All_Keys,_1CC&amp;diff=64</id>
		<title>Talk:100% All Keys, 1CC</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Talk:100%25_All_Keys,_1CC&amp;diff=64"/>
		<updated>2021-01-04T04:29:29Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;Rolled back last edit as we explicitly do not want to directly copy/paste content from redcandle&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rolled back last edit as we explicitly do not want to directly copy/paste content from redcandle&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=100%25_All_Keys,_1CC&amp;diff=63</id>
		<title>100% All Keys, 1CC</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=100%25_All_Keys,_1CC&amp;diff=63"/>
		<updated>2021-01-04T04:28:00Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Reverted edits by InfoManiac742 (talk) to last revision by EonHck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Speedrun Rules&amp;lt;/strong&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No out of bounds tricks with glitch town or fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. No fairying through doors without a key. No walking on the ceiling over a door without a key. All gems must be placed. No intentional (including Up+A) or accidental game overs allowed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Routes&amp;lt;/strong&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Spell_Costs&amp;diff=62</id>
		<title>Spell Costs</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Spell_Costs&amp;diff=62"/>
		<updated>2021-01-04T01:41:46Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;&amp;lt;strong&amp;gt;Spell Costs at each level&amp;lt;/strong&amp;gt; {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; !Spell !1 !2 !3 !4 !5 !6 !7 !8 |- |Shield |32 |24 |24 |16 |16 |16 |16 |16 |- |Jump |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Spell Costs at each level&amp;lt;/strong&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|32&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|48&lt;br /&gt;
|40&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Life&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Fairy&lt;br /&gt;
|80&lt;br /&gt;
|80&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|120&lt;br /&gt;
|80&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Reflect&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|80&lt;br /&gt;
|48&lt;br /&gt;
|40&lt;br /&gt;
|32&lt;br /&gt;
|24&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Spell&lt;br /&gt;
|120&lt;br /&gt;
|112&lt;br /&gt;
|96&lt;br /&gt;
|80&lt;br /&gt;
|48&lt;br /&gt;
|32&lt;br /&gt;
|24&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|64&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Game_Data&amp;diff=61</id>
		<title>Game Data</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Game_Data&amp;diff=61"/>
		<updated>2021-01-04T01:36:12Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Level Up Exp|Experience Required for Each Level up]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Spell Costs|Cost of Each Spell at Each Level]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Game_Data&amp;diff=60</id>
		<title>Game Data</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Game_Data&amp;diff=60"/>
		<updated>2021-01-04T01:34:58Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;&amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;Experience Required for each Level up &amp;lt;/ul&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Level Up Exp|Experience Required for each Level up]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Main_Page&amp;diff=59</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Main_Page&amp;diff=59"/>
		<updated>2021-01-04T01:33:39Z</updated>

		<summary type="html">&lt;p&gt;EonHck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Zelda 2 Speedrun Wiki&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Speedrun Categories]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Speedrun Tricks and Strats|Tricks and Strats]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Overworld Walks]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Combat Tech]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Game Data]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Non-Vanilla&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Z2 Randomizer]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Z2 Hacks]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hacking Resources]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Leaderboard pages&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://www.speedrun.com/zelda_ii_the_adventure_of_link Main Zelda 2 Leaderboard]&lt;br /&gt;
&amp;lt;li&amp;gt;[https://www.speedrun.com/zelda2ce Zelda 2 Category Extensions]&lt;br /&gt;
&amp;lt;li&amp;gt;[https://www.speedrun.com/z2fds The Legend of Zelda 2: Link no Bouken (FDS Zelda 2) Leaderboard]&lt;br /&gt;
&amp;lt;li&amp;gt;[https://www.speedrun.com/z2_ws Winter Solstice]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Level_Up_Exp&amp;diff=58</id>
		<title>Level Up Exp</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Level_Up_Exp&amp;diff=58"/>
		<updated>2021-01-04T01:33:12Z</updated>

		<summary type="html">&lt;p&gt;EonHck: Created page with &amp;quot;Experience required for each level up. {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; !Level !Attack !Magic !Life |- |1 |n/a |n/a |n/a |- |2 |200 |100 |50 |- |3 |500 |300 |15...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experience required for each level up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Attack&lt;br /&gt;
!Magic&lt;br /&gt;
!Life&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|1000&lt;br /&gt;
|700&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|2000&lt;br /&gt;
|1200&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|3000&lt;br /&gt;
|2200&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|5000&lt;br /&gt;
|3500&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|8000&lt;br /&gt;
|6000&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|9+&lt;br /&gt;
|9000&lt;br /&gt;
|9000&lt;br /&gt;
|9000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Speedrun_Categories&amp;diff=56</id>
		<title>Speedrun Categories</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Speedrun_Categories&amp;diff=56"/>
		<updated>2021-01-03T22:34:02Z</updated>

		<summary type="html">&lt;p&gt;EonHck: /* Category Extensions List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Category List==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[100% All Keys, 1CC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any% Deathless]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[100% NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any% NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any%]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[100%]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[100% Deathless]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[New Game+ NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[New Game+]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any% No Door Fairying]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any% No Scroll Lock]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Reverse Boss Order]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Category Extensions List ==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[100% All Keys, Attack-1 Deathless]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Attack 1 Challenge NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Horsehead (Schmidtty)%]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any% No OoB, 1CC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[NG+ No Hammer]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hammer Grab NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[OHKO NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[NG+ 103% NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any% No Healer Glitch]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[NG+ No Healer Glitch]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[100% All Keys 1CC NMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[2p1c, All Keys 100%, 1cc]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Any% 1-3-1 NMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Famicom Disk System Category List ==&lt;br /&gt;
* [[100% All Keys, 1CC (FDS)]]&lt;br /&gt;
* [[Any% (FDS)]]&lt;br /&gt;
* [[100% Deathless (FDS)]]&lt;/div&gt;</summary>
		<author><name>EonHck</name></author>
		
	</entry>
</feed>