<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.bindingforce.net/index.php?action=history&amp;feed=atom&amp;title=Alternative_hammer_route_for_100_%25_and_RBO</id>
	<title>Alternative hammer route for 100 % and RBO - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.bindingforce.net/index.php?action=history&amp;feed=atom&amp;title=Alternative_hammer_route_for_100_%25_and_RBO"/>
	<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Alternative_hammer_route_for_100_%25_and_RBO&amp;action=history"/>
	<updated>2026-04-07T01:40:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>http://wiki.bindingforce.net/index.php?title=Alternative_hammer_route_for_100_%25_and_RBO&amp;diff=79&amp;oldid=prev</id>
		<title>LSDhippie420: Created page with &quot;Notantions:   Let SC stand for small count, BC for big count, CXP for current XP and L for levels  Bridge section:  After doing the healer glitch and arrived at kings tomb not...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.bindingforce.net/index.php?title=Alternative_hammer_route_for_100_%25_and_RBO&amp;diff=79&amp;oldid=prev"/>
		<updated>2021-01-04T19:18:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Notantions:   Let SC stand for small count, BC for big count, CXP for current XP and L for levels  Bridge section:  After doing the healer glitch and arrived at kings tomb not...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Notantions: &lt;br /&gt;
&lt;br /&gt;
Let SC stand for small count, BC for big count, CXP for current XP and L for levels&lt;br /&gt;
&lt;br /&gt;
Bridge section:&lt;br /&gt;
&lt;br /&gt;
After doing the healer glitch and arrived at kings tomb nothing have been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1&lt;br /&gt;
Kill the red daira on the first bridge and skip taking life 2 and magic 2 and now it holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
Octerock cave: &lt;br /&gt;
&lt;br /&gt;
Since not having obtained the candle it is dark in this cave but it is four octerocks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octerock. Kill the third and forth octerock by stothing a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1&lt;br /&gt;
&lt;br /&gt;
Hammer cave: &lt;br /&gt;
&lt;br /&gt;
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Shote the third megmat by a beam and kill it by a backward beam. Kill the orange daria and skip taking life 2 and magic 2. Before going down the elavator it holds SC = 5, BC = 3, CXP = 115, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
Kill the red daria and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1 &lt;br /&gt;
&lt;br /&gt;
Kill the muy on the center plattform and this enemy gonne be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1&lt;br /&gt;
&lt;br /&gt;
In the final screen it is one orange daria first and a red daria after, the red red daria gonne be a drop and it is requiered to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1&lt;br /&gt;
&lt;br /&gt;
The compensation: &lt;br /&gt;
&lt;br /&gt;
After doing a Up A after obtaining the hammer and having the the levels 3-1-1 the orange daria in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect gonne be the same in the end after getting life 2 from the orange daria in medicine cave. &lt;br /&gt;
&lt;br /&gt;
Downsides and upsides:&lt;br /&gt;
&lt;br /&gt;
The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 compare to the orginal XP route there the chance is 1/2 for it to work instead. The big uppsides is that a red daria with a muy close is skipped which is both much safer and save a few seconds&lt;/div&gt;</summary>
		<author><name>LSDhippie420</name></author>
		
	</entry>
</feed>