Difference between revisions of "Reverse Boss Order"

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<strong>Speedrun Rules</strong><br/>
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== Speedrun Rules ==
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link. All bosses must be defeated, and in the following order: Thunderbird, Barba, Gooma, Carrock, Rebonack (Palace 3), Helmethead, Horsehead, Dark Link.
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Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link. All bosses must be defeated, and in the following order: [[Thunderbird]], [[Barba]], [[Gooma]], [[Carrock]], [[Rebonack]] (Palace 3), [[Helmethead]], [[Horsehead]], [[Dark Link]].
  
<strong>Routes</strong>
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== Routes ==
  
Key:<br>
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=== Current WR Route ===
<ul><li>✓ = Go right until the screen scrolls about two tiles. It will then lock as you exit left.
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==== Key ====
<li>BIG✓ = in Palace 4 if you don't go far enough right you won't end up in the right place.
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*✓ = Go right until the screen scrolls about two tiles. It will then lock as you exit left.
<li>← = Exit room to the left.
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*BIG✓ = in Palace 4 if you don't go far enough right you won't end up in the right place.
<li>→ = Exit room to the right.
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*← = Exit room to the left.
<li>↓ = Down elevator or drop.
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*→ = Exit room to the right.
<li>↑ = Up elevator (only one, en route to Gooma).
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*↓ = Down elevator or drop.
<li>(→ [text]) = Head right upon entering room.  Follow instructions in [text].</ul><br><br>
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*↑ = Up elevator (only one, en route to Gooma).
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*(→ [text]) = Head right upon entering room.  Follow instructions in [text].
  
Get to Hammer Cave<br>
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==== Get to Hammer Cave ====
<ul><li>Execute Healer Glitch in Rauru
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*Execute Healer Glitch in Rauru
<li>Walk all the way right in glitch town to end up in King's Tomb
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*Walk all the way right in glitch town to end up in King's Tomb
<li>Cross the bridge killing the red daira and jumping over moblins and lowder.
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*Cross the bridge killing the red daira and jumping over moblins and lowder.
<li>Octoroks can be killed with low beams/reverse stabs or skipped.  A safe method is to jump over all except killing the 3rd with two quick crouch stabs.</ul><br><br>
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*Octoroks can be killed with low beams/reverse stabs or skipped.  A safe method is to jump over all except killing the 3rd with two quick crouch stabs.
  
Hammer Cave (3-1-2 at hammer)<br>
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==== Hammer Cave (3-1-2 at hammer) ====
<ul><li>The first two rooms of hammer cave are much easier with beams.
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*The first two rooms of hammer cave are much easier with beams.
<li>Room 1: Take attack2 if you can or life2 after red daira to preserve beam.  Timing is tricky in first room.
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*Room 1: Take attack2 if you can or life2 after red daira to preserve beam.  Timing is tricky in first room.
<li>Room 2: Full jump from the lowest step and stab just under the ceiling to stun the first two megmats walk past then jump crouch stab the third. Orange daira takes 6 or 9 hits depending on if you took attack 2. Levels should be 2-1-2
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*Room 2: Full jump from the lowest step and stab just under the ceiling to stun the first two megmats walk past then jump crouch stab the third. Orange daira takes 6 or 9 hits depending on if you took attack 2. Levels should be 2-1-2
<li>Room 3: Lure out left red daira with neutral jumps and kill it pinned against wall.  Skip magic levels! Head right and kill red daira. Let xp count before loading next screen!
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*Room 3: Lure out left red daira with neutral jumps and kill it pinned against wall.  Skip magic levels! Head right and kill red daira. Let xp count before loading next screen!
<li>Hammer room: Kill both dairas.  p-bag drop required for attack 3.  Up+A at hammer.</ul><br><br>
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*Hammer room: Kill both dairas.  p-bag drop required for attack 3.  Up+A at hammer.
  
Medicine/Magic container<br>
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==== Medicine/Magic container ====
<ul><li>Medicine cave walk  
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*Medicine cave walk  
<li>Medicine room: jump over dairas.  Safe strat, kill one or two red ones.
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*Medicine room: jump over dairas.  Safe strat, kill one or two red ones.
<li>Get Medicine.  up+A
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*Get Medicine.  up+A
<li>Magic container cave. up+A</ul><br><br>
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*Magic container cave. up+A
  
Alt Glitch<br>
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==== Alt Glitch ====
<ul><li>Execute alt glitch (door, vase lady, door, door, door) and exit left.
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*Execute alt glitch (door, vase lady, door, door, door) and exit left.
<li>This should stay active for the rest of the run.
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*This should stay active for the rest of the run.
<li>NOT invalidated by up+A at Great/Grand Palace, but IS by game over or any other up+A</ul><br><br>
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*NOT invalidated by up+A at Great/Grand Palace, but IS by game over or any other up+A
  
Palace 2<br>
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==== Palace 2 ====
<ul><li>(Optional cave heart)
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*(Optional cave heart)
<li>Enter Palace 2
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*Enter Palace 2
<li>✓ ← ← ←* ← ✓ ← ← ✓
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*✓ ← ← ←* ← ✓ ← ← ✓
<li>*jump just as you enter the room to avoid lava</ul><br><br>
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* *jump just as you enter the room to avoid lava
  
Mido<br>
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==== Mido ====
<ul><li>← ← (→ fairy), →  
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*← ← (→ fairy), →  
<li>Cast fairy, fill magic, get downstab
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*Cast fairy, fill magic, get downstab
<li>← ✓ to exit at Bagu's house</ul><br><br>
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*← ✓ to exit at Bagu's house
  
To Maze Island
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==== To Maze Island ====
<li>fairy feet bridge to Saria
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*fairy feet bridge to Saria
<li>Saria ✓ ✓
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*Saria ✓ ✓
<li>Proceed to spectacle rock.
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*Proceed to spectacle rock.
<li>Each cave is ✓ except the last which is ←
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*Each cave is ✓ except the last which is ←
<li>Hammer spectacle rock from the RIGHT
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*Hammer spectacle rock from the RIGHT
<li>get magic and fairy feet.  Walk to Palace 4</ul><br><br>
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*get magic and fairy feet.  Walk to Palace 4
  
Boots and Raft (3-2-3 at raft)
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==== Boots and Raft (3-2-3 at raft) ====
<ul><li>Enter p4 ↓ → ↓ →
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*Enter p4 ↓ → ↓ → ↓(fall) →  
<li>Boots room.  With good planning you can kill the blue iron knuckle and cast fairy before taking magic 2 or leave it alive and take a death after getting boots.  
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*Boots room.  With good planning you can kill the blue iron knuckle and cast fairy before taking magic 2 or leave it alive and take a death after getting boots.  
<li>✓ exit!  Now you're in Palace 3
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*✓ exit!  Now you're in Palace 3
<li>↓ → → → → ✓ → →  
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*↓ → → → → ✓ → →  
<li>Raft room.  Jackhammer through blue iron knuckle (don't have to kill).  Get raft.  Exit ←</ul><br><br>
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*Raft room.  Jackhammer through blue iron knuckle (don't have to kill).  Get raft.  Exit ←
  
Flute (3-3-3 at flute)<br>
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==== Flute (3-3-3 at flute) ====
<ul><li>Get Child and magic from maze island
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*Get Child and magic from maze island
<li>1up can be collected now if needed or after T-bird/Barba for some extra insurance on precarious Gooma fight, or en route to Darunia later at dazzle walk
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*1up can be collected now if needed or after T-bird/Barba for some extra insurance on precarious Gooma fight, or en route to Darunia later at dazzle walk
<li>Enter Palace 5 ↓ → → → (need at least 100xp to take magic 3 level)  
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*Enter Palace 5 ↓ → → → (need at least 100xp to take magic 3 level)  
<li>✓ ← ← ✓ ← (→ cast fairy, ↓ elevator)
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*✓ ← ← ✓ ← (→ cast fairy, ↓ elevator)
<li>→ → → ✓ ← ✓ ←</ul><br><br>
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*→ → → ✓ ← ✓ ←
  
To GP (4-3-3 at GP)<br>
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==== To GP (4-3-3 at GP) ====
<ul><li>Ocean heart exit ←  
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*Ocean heart exit ←  
<li>re-enter this cave and ✓  
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*re-enter this cave and ✓  
<li>New Kasuto get magic container exit ← ✓  
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*New Kasuto get magic container exit ← ✓  
<li>Cave ← ←  
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*Cave ← ←  
<li>get forest pbag.  Possibly one more forest encounter.
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*get forest pbag.  Possibly one more forest encounter.
<li>Shore heart
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*Shore heart
<li>Bridge to Kasuto.  Jump when just under the cloud (not before)
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*Bridge to Kasuto.  Jump when just under the cloud (not before)
<li>Kasuto (→ Thunder). panic stab while moving right.  Doorway is in the space before last building.
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*Kasuto (→ Thunder). panic stab while moving right.  Doorway is in the space before last building.
<li>fairy feet across bridge.
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*fairy feet across bridge.
<li>walk to New Kasuto cave.  Take encounters until attack 4. Enter and ✓  
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*walk to New Kasuto cave.  Take encounters until attack 4. Enter and ✓  
<li>Enter GP and up+A</ul><br><br>
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*Enter GP and up+A
  
GP<br>
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==== GP ====
<ul><li>The only thing you need to kill is T-bird.  Everything else is just an obstacle, esp. spicy chickens
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*The only thing you need to kill is T-bird.  Everything else is just an obstacle, esp. spicy chickens
<li>✓ ← ✓ → → → ↓ → → ↓ → ↓ ↓ → ↓  
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*✓ ← ✓ → → → ↓ → → ↓ → ↓ ↓ → ↓  
<li>Beakula room:  
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*Beakula room:  
<ul><li>Break blocks where the blue bot sits.
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**Break blocks where the blue bot sits.
  <li>Jump up and use crouch stabs to kill.  
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**Jump up and use crouch stabs to kill.  
  <li>Climb as High as you can through the waffle.
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**Climb as High as you can through the waffle.
  <li>Get on the right of blue fokka (downstab over if close, wait for jump if far).  Cue thunder
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**Get on the right of blue fokka (downstab over if close, wait for jump if far).  Cue thunder
  <li>Exit through right waffle.  Use thunder if fokka is gaining ground.  It will also take out the beams. Exit →  
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**Exit through right waffle.  Use thunder if fokka is gaining ground.  It will also take out the beams. Exit →  
  <li>↓ → ↓(safe spot in corner of 1st step) ↓ </ul>
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**↓ → ↓(safe spot in corner of 1st step) ↓
<li>Take death in lava to reset magic if needed
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*Take death in lava to reset magic if needed
<li>← ← (→ drop ↓) → ↓ →  
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*← ← (→ drop ↓) → ↓ →  
<li>Kill T-bird, take life 4, up+A</ul><br><br>
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*Kill T-bird, take life 4, up+A
  
Palace 6 (5-3-4 at gem)<br>
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==== Palace 6 (5-3-4 at gem) ====
<ul><li>Exit GP, enter cave, ✓ , re-enter cave ✓  
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*Exit GP, enter cave, ✓ , re-enter cave ✓  
<li>Walk out of Valley of Death (encounter skip spike tiles)
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*Walk out of Valley of Death (encounter skip spike tiles)
<li>Cross bridge to 3-eye rock (to preserve magic). Full jump before visible holes.
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*Cross bridge to 3-eye rock (to preserve magic). Full jump before visible holes.
<li>Palace 6 ↓ ↓ → ↓ ↓ → → → (take a death to reset magic) → → ↓ →  
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*Palace 6 ↓ ↓ → ↓ ↓ → → → (take a death to reset magic) → → ↓ →  
<li>Kill Barba. Place gem (attack 5).  Exit → </ul><br><br>
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*Kill Barba. Place gem (attack 5).  Exit →  
  
Palace 5<br>
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==== Palace 5 ====
<ul><li>Cross bridge (jump under clouds)
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*Cross bridge (jump under clouds)
<li>walk to p5
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*walk to p5
<li>↓ → → → ✓ ← ← ✓ ←  
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*↓ → → → ✓ ← ← ✓ ←  
<li>← (→ break blocks, ↑ ) →  
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*← (→ break blocks, ↑ ) →  
<li>Kill Gooma.  Exit ← </ul><br><br>
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*Kill Gooma.  Exit ←
  
Before Palaces<br>
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==== Before Palaces ====
<ul><li>dazzle walk over to Darunia
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*dazzle walk over to Darunia
<li>jump at clouds
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*jump at clouds
<li>← ← (→ reflect), Exit → ← ←  
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*← ← (→ reflect), Exit → ← ←  
<li>Encounter skip the spike tiles.
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*Encounter skip the spike tiles.
<li>Maze return</ul><br><br>
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*Maze return
  
Palace 4 & 3<br>
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==== Palace 4 & 3 ====
<ul><li>BIG✓ ✓ ← ↓ → →  
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*BIG✓ ✓ ← ↓ → →  
<li>Kill Carock.  Exit ←  
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*Kill Carock.  Exit ←  
<li>You are now in Palace 3
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*You are now in Palace 3
<li>↓ → → → → ✓ ← (→)↓ → →  
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*↓ → → → → ✓ ← (→)↓ → →  
<li>Kill Rebonack.  Exit ← ← </ul><br><br>
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*Kill Rebonack.  Exit ← ←
  
Palace 2 & 1<br>
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==== Palace 2 & 1 ====
<ul><li>Walk to Palace 2  
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*Walk to Palace 2  
<li>✓ ← ← ←* ←  
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*✓ ← ← ←* ←  
<li>↓ ↓ → → ↓ → → →  
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*↓ ↓ → → ↓ → → →  
<li>Kill Helmethead. Exit ←  
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*Kill Helmethead. Exit ←  
<li>You are now in Palace 1
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*You are now in Palace 1
<li>(→)↓ → → → ↓ → →  
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*(→)↓ → → → ↓ → →  
<li>Kill Horsehead.  Exit ← ← </ul><br><br>
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*Kill Horsehead.  Exit ← ←
  
Final GP Dive<br>
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==== Final GP Dive ====
<ul><li>go to item cave by River Devil
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*go to item cave by River Devil
<li>✓ , re-enter, ✓  
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*✓ , re-enter, ✓  
<li>Enter GP. up+A for lives if needed.
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*Enter GP. up+A for lives if needed.
<li>Same route as before but continue on to Dark Link and kill.</ul>
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*Same route as before but continue on to Dark Link and kill.

Latest revision as of 07:00, 3 June 2021

Speedrun Rules

Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link. All bosses must be defeated, and in the following order: Thunderbird, Barba, Gooma, Carrock, Rebonack (Palace 3), Helmethead, Horsehead, Dark Link.

Routes

Current WR Route

Key

  • ✓ = Go right until the screen scrolls about two tiles. It will then lock as you exit left.
  • BIG✓ = in Palace 4 if you don't go far enough right you won't end up in the right place.
  • ← = Exit room to the left.
  • → = Exit room to the right.
  • ↓ = Down elevator or drop.
  • ↑ = Up elevator (only one, en route to Gooma).
  • (→ [text]) = Head right upon entering room. Follow instructions in [text].

Get to Hammer Cave

  • Execute Healer Glitch in Rauru
  • Walk all the way right in glitch town to end up in King's Tomb
  • Cross the bridge killing the red daira and jumping over moblins and lowder.
  • Octoroks can be killed with low beams/reverse stabs or skipped. A safe method is to jump over all except killing the 3rd with two quick crouch stabs.

Hammer Cave (3-1-2 at hammer)

  • The first two rooms of hammer cave are much easier with beams.
  • Room 1: Take attack2 if you can or life2 after red daira to preserve beam. Timing is tricky in first room.
  • Room 2: Full jump from the lowest step and stab just under the ceiling to stun the first two megmats walk past then jump crouch stab the third. Orange daira takes 6 or 9 hits depending on if you took attack 2. Levels should be 2-1-2
  • Room 3: Lure out left red daira with neutral jumps and kill it pinned against wall. Skip magic levels! Head right and kill red daira. Let xp count before loading next screen!
  • Hammer room: Kill both dairas. p-bag drop required for attack 3. Up+A at hammer.

Medicine/Magic container

  • Medicine cave walk
  • Medicine room: jump over dairas. Safe strat, kill one or two red ones.
  • Get Medicine. up+A
  • Magic container cave. up+A

Alt Glitch

  • Execute alt glitch (door, vase lady, door, door, door) and exit left.
  • This should stay active for the rest of the run.
  • NOT invalidated by up+A at Great/Grand Palace, but IS by game over or any other up+A

Palace 2

  • (Optional cave heart)
  • Enter Palace 2
  • ✓ ← ← ←* ← ✓ ← ← ✓
  • *jump just as you enter the room to avoid lava

Mido

  • ← ← (→ fairy), →
  • Cast fairy, fill magic, get downstab
  • ← ✓ to exit at Bagu's house

To Maze Island

  • fairy feet bridge to Saria
  • Saria ✓ ✓
  • Proceed to spectacle rock.
  • Each cave is ✓ except the last which is ←
  • Hammer spectacle rock from the RIGHT
  • get magic and fairy feet. Walk to Palace 4

Boots and Raft (3-2-3 at raft)

  • Enter p4 ↓ → → ↓ → ↓(fall) →
  • Boots room. With good planning you can kill the blue iron knuckle and cast fairy before taking magic 2 or leave it alive and take a death after getting boots.
  • ✓ exit! Now you're in Palace 3
  • ↓ → → → → ✓ → →
  • Raft room. Jackhammer through blue iron knuckle (don't have to kill). Get raft. Exit ←

Flute (3-3-3 at flute)

  • Get Child and magic from maze island
  • 1up can be collected now if needed or after T-bird/Barba for some extra insurance on precarious Gooma fight, or en route to Darunia later at dazzle walk
  • Enter Palace 5 ↓ → → → (need at least 100xp to take magic 3 level)
  • ✓ ← ← ✓ ← (→ cast fairy, ↓ elevator)
  • → → → ✓ ← ✓ ←

To GP (4-3-3 at GP)

  • Ocean heart exit ←
  • re-enter this cave and ✓
  • New Kasuto get magic container exit ← ✓
  • Cave ← ←
  • get forest pbag. Possibly one more forest encounter.
  • Shore heart
  • Bridge to Kasuto. Jump when just under the cloud (not before)
  • Kasuto (→ Thunder). panic stab while moving right. Doorway is in the space before last building.
  • fairy feet across bridge.
  • walk to New Kasuto cave. Take encounters until attack 4. Enter and ✓
  • Enter GP and up+A

GP

  • The only thing you need to kill is T-bird. Everything else is just an obstacle, esp. spicy chickens
  • ✓ ← ✓ → → → ↓ → → ↓ → ↓ ↓ → ↓
  • Beakula room:
    • Break blocks where the blue bot sits.
    • Jump up and use crouch stabs to kill.
    • Climb as High as you can through the waffle.
    • Get on the right of blue fokka (downstab over if close, wait for jump if far). Cue thunder
    • Exit through right waffle. Use thunder if fokka is gaining ground. It will also take out the beams. Exit →
    • ↓ → ↓(safe spot in corner of 1st step) ↓
  • Take death in lava to reset magic if needed
  • ← ← (→ drop ↓) → ↓ →
  • Kill T-bird, take life 4, up+A

Palace 6 (5-3-4 at gem)

  • Exit GP, enter cave, ✓ , re-enter cave ✓
  • Walk out of Valley of Death (encounter skip spike tiles)
  • Cross bridge to 3-eye rock (to preserve magic). Full jump before visible holes.
  • Palace 6 ↓ ↓ → ↓ ↓ → → → (take a death to reset magic) → → ↓ →
  • Kill Barba. Place gem (attack 5). Exit →

Palace 5

  • Cross bridge (jump under clouds)
  • walk to p5
  • ↓ → → → ✓ ← ← ✓ ←
  • ← (→ break blocks, ↑ ) →
  • Kill Gooma. Exit ←

Before Palaces

  • dazzle walk over to Darunia
  • jump at clouds
  • ← ← (→ reflect), Exit → ← ←
  • Encounter skip the spike tiles.
  • Maze return

Palace 4 & 3

  • BIG✓ ✓ ← ↓ → →
  • Kill Carock. Exit ←
  • You are now in Palace 3
  • ↓ → → → → ✓ ← (→)↓ → →
  • Kill Rebonack. Exit ← ←

Palace 2 & 1

  • Walk to Palace 2
  • ✓ ← ← ←* ←
  • ↓ ↓ → → ↓ → → →
  • Kill Helmethead. Exit ←
  • You are now in Palace 1
  • (→)↓ → → → ↓ → →
  • Kill Horsehead. Exit ← ←

Final GP Dive

  • go to item cave by River Devil
  • ✓ , re-enter, ✓
  • Enter GP. up+A for lives if needed.
  • Same route as before but continue on to Dark Link and kill.