Difference between revisions of "Hippie's Hammer Route"
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− | Notes | + | === Notes === |
Let SC stand for small count, BC for big count, CXP for current XP and L for levels | Let SC stand for small count, BC for big count, CXP for current XP and L for levels | ||
− | Bridge section | + | === Bridge section === |
After doing the healer glitch and arriving at king's tomb nothing has been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1 | After doing the healer glitch and arriving at king's tomb nothing has been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1 | ||
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On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1 | On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1 | ||
− | Octorok cave | + | === Octorok cave === |
Since not having obtained the candle, it is dark in this cave but there are four octoroks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octorok. Kill the third and forth octorok by shooting a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1 | Since not having obtained the candle, it is dark in this cave but there are four octoroks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octorok. Kill the third and forth octorok by shooting a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1 | ||
− | Hammer cave | + | === Hammer cave === |
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1 | Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1 | ||
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Kill the red daira and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1 | Kill the red daira and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1 | ||
− | Kill the | + | Kill the myu on the center platform and this enemy will be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1 |
In the final screen there is one orange daira first and a red daira after. The red daira will be a drop and it is required to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1 | In the final screen there is one orange daira first and a red daira after. The red daira will be a drop and it is required to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1 | ||
− | The compensation | + | === The compensation === |
After doing an Up A after obtaining the hammer and having the the levels 3-1-1 the orange daira in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect will be the same in the end after getting life 2 from the orange daira in medicine cave. | After doing an Up A after obtaining the hammer and having the the levels 3-1-1 the orange daira in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect will be the same in the end after getting life 2 from the orange daira in medicine cave. | ||
− | Downsides and upsides | + | === Downsides and upsides === |
− | The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 (6.25%) compare to the original XP route where the chance is 1/2 (50%) for it to work instead. The big upside is that a red daira with a | + | The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 (6.25%) compare to the original XP route where the chance is 1/2 (50%) for it to work instead. The big upside is that a red daira with a myu close is skipped which is both much safer and save a few seconds. |
+ | |||
+ | === Video Example === | ||
+ | Hippie Alternate Route Video | ||
+ | <twitchvod>https://www.twitch.tv/videos/780342645</twitchvod> |
Latest revision as of 17:37, 11 January 2021
Contents
Notes
Let SC stand for small count, BC for big count, CXP for current XP and L for levels
Bridge section
After doing the healer glitch and arriving at king's tomb nothing has been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1 Kill the red daira on the first bridge and skip taking life 2 and magic 2 and now it holds SC = 0, BC = 1, CXP = 100, L:1-1-1 On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1
Octorok cave
Since not having obtained the candle, it is dark in this cave but there are four octoroks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octorok. Kill the third and forth octorok by shooting a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1
Hammer cave
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1
Shoot the third megmat with a beam and kill it by a backward beam. Kill the orange daira and skip taking life 2 and magic 2. Before going down the elevator it holds SC = 5, BC = 3, CXP = 115, L:2-1-1
Kill the red daira and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1
Kill the myu on the center platform and this enemy will be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1
In the final screen there is one orange daira first and a red daira after. The red daira will be a drop and it is required to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1
The compensation
After doing an Up A after obtaining the hammer and having the the levels 3-1-1 the orange daira in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect will be the same in the end after getting life 2 from the orange daira in medicine cave.
Downsides and upsides
The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 (6.25%) compare to the original XP route where the chance is 1/2 (50%) for it to work instead. The big upside is that a red daira with a myu close is skipped which is both much safer and save a few seconds.
Video Example
Hippie Alternate Route Video