Difference between revisions of "100% Max Keys NMG"
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(Created page with "<strong>Speedrun Rules</strong><br/> Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the...") |
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− | + | == Speedrun Rules == | |
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No major glitches, such as Scroll Lock, accessing Glitch Town or HUD Fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. Must have 31 keys in inventory when fighting Dark Link. All gems must be placed. | Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No major glitches, such as Scroll Lock, accessing Glitch Town or HUD Fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. Must have 31 keys in inventory when fighting Dark Link. All gems must be placed. | ||
− | <strong> | + | <strong>Preliminary Route Idea</strong> |
+ | *Magic Container/Shield/Trophy/Jump | ||
+ | *Life/Hammer/Magic Container/Medicine/Fairy Spell | ||
+ | *Glove/Raft/Magic Container/Boots/Flute/Spell Spell/Magic Key |
Latest revision as of 20:07, 15 July 2021
Speedrun Rules
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No major glitches, such as Scroll Lock, accessing Glitch Town or HUD Fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. Must have 31 keys in inventory when fighting Dark Link. All gems must be placed.
Preliminary Route Idea
- Magic Container/Shield/Trophy/Jump
- Life/Hammer/Magic Container/Medicine/Fairy Spell
- Glove/Raft/Magic Container/Boots/Flute/Spell Spell/Magic Key