Difference between revisions of "100% All Keys, 1CC"

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(Literally just copy-pasted from redcandle)
m (Reverted edits by InfoManiac742 (talk) to last revision by EonHck)
Tag: Rollback
 
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<strong>Routes</strong>
 
<strong>Routes</strong>
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Route 1
 
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    Magic Container south of North Palace
 
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    Town of Rauru – Shield Spell
 
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    Heart Container south of Palace 1
 
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    Palace 1: Parapa – Candle
 
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    Trophy
 
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    Town of Ruto – Jump Spell
 
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    1-up south of Medicine
 
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    Bagu
 
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    Town of Saria – Life Spell
 
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    Death Mountain – Hammer
 
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    Magic Container west of Hammer
 
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    1-up southwest of Mido
 
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    Heart Container east of Palace 2
 
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    Medicine
 
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    Town of Mido – Fairy Spell, Downward Thrust
 
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    Palace 2: Midoro – Handy Glove
 
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    Palace 3: Island – Raft
 
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    Town of Nabooru – Fire Spell
 
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    1-up west of Maze Island
 
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    Magic Container on Maze Island
 
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    Palace 4: Maze – Boots
 
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    Lost Child
 
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    Town of Darunia – Reflect Spell, Upward Thrust
 
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    Palace 4: Complete
 
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    Heart Container north of Palace 5
 
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    Palace 5: Ocean – Flute
 
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    1-up north of the Valley of Death
 
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    Town of New Kasuto – Magic Container, Spell Spell, Magic Key
 
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    Heart Container east of Palace 6
 
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    Palace 6: Hidden – Cross
 
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    Town of Kasuto – Thunder Spell
 
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    Palace 7: Great
 

Latest revision as of 04:28, 4 January 2021

Speedrun Rules
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No out of bounds tricks with glitch town or fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. No fairying through doors without a key. No walking on the ceiling over a door without a key. All gems must be placed. No intentional (including Up+A) or accidental game overs allowed.

Routes