Reverse Boss Order
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Contents
- 1 Speedrun Rules
- 2 Routes
- 2.1 Current WR Route
- 2.1.1 Key
- 2.1.2 Get to Hammer Cave
- 2.1.3 Hammer Cave (3-1-2 at hammer)
- 2.1.4 Medicine/Magic container
- 2.1.5 Alt Glitch
- 2.1.6 Palace 2
- 2.1.7 Mido
- 2.1.8 To Maze Island
- 2.1.9 Boots and Raft (3-2-3 at raft)
- 2.1.10 Flute (3-3-3 at flute)
- 2.1.11 To GP (4-3-3 at GP)
- 2.1.12 GP
- 2.1.13 Palace 6 (5-3-4 at gem)
- 2.1.14 Palace 5
- 2.1.15 Before Palaces
- 2.1.16 Palace 4 & 3
- 2.1.17 Palace 2 & 1
- 2.1.18 Final GP Dive
- 2.1 Current WR Route
Speedrun Rules
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link. All bosses must be defeated, and in the following order: Thunderbird, Barba, Gooma, Carrock, Rebonack (Palace 3), Helmethead, Horsehead, Dark Link.
Routes
Current WR Route
Key
- ✓ = Go right until the screen scrolls about two tiles. It will then lock as you exit left.
- BIG✓ = in Palace 4 if you don't go far enough right you won't end up in the right place.
- ← = Exit room to the left.
- → = Exit room to the right.
- ↓ = Down elevator or drop.
- ↑ = Up elevator (only one, en route to Gooma).
- (→ [text]) = Head right upon entering room. Follow instructions in [text].
Get to Hammer Cave
- Execute Healer Glitch in Rauru
- Walk all the way right in glitch town to end up in King's Tomb
- Cross the bridge killing the red daira and jumping over moblins and lowder.
- Octoroks can be killed with low beams/reverse stabs or skipped. A safe method is to jump over all except killing the 3rd with two quick crouch stabs.
Hammer Cave (3-1-2 at hammer)
- The first two rooms of hammer cave are much easier with beams.
- Room 1: Take attack2 if you can or life2 after red daira to preserve beam. Timing is tricky in first room.
- Room 2: Full jump from the lowest step and stab just under the ceiling to stun the first two megmats walk past then jump crouch stab the third. Orange daira takes 6 or 9 hits depending on if you took attack 2. Levels should be 2-1-2
- Room 3: Lure out left red daira with neutral jumps and kill it pinned against wall. Skip magic levels! Head right and kill red daira. Let xp count before loading next screen!
- Hammer room: Kill both dairas. p-bag drop required for attack 3. Up+A at hammer.
Medicine/Magic container
- Medicine cave walk
- Medicine room: jump over dairas. Safe strat, kill one or two red ones.
- Get Medicine. up+A
- Magic container cave. up+A
Alt Glitch
- Execute alt glitch (door, vase lady, door, door, door) and exit left.
- This should stay active for the rest of the run.
- NOT invalidated by up+A at Great/Grand Palace, but IS by game over or any other up+A
Palace 2
- (Optional cave heart)
- Enter Palace 2
- ✓ ← ← ←* ← ✓ ← ← ✓
- *jump just as you enter the room to avoid lava
Mido
- ← ← (→ fairy), →
- Cast fairy, fill magic, get downstab
- ← ✓ to exit at Bagu's house
To Maze Island
- fairy feet bridge to Saria
- Saria ✓ ✓
- Proceed to spectacle rock.
- Each cave is ✓ except the last which is ←
- Hammer spectacle rock from the RIGHT
- get magic and fairy feet. Walk to Palace 4
Boots and Raft (3-2-3 at raft)
- Enter p4 ↓ → ↓ →
- Boots room. With good planning you can kill the blue iron knuckle and cast fairy before taking magic 2 or leave it alive and take a death after getting boots.
- ✓ exit! Now you're in Palace 3
- ↓ → → → → ✓ → →
- Raft room. Jackhammer through blue iron knuckle (don't have to kill). Get raft. Exit ←
Flute (3-3-3 at flute)
- Get Child and magic from maze island
- 1up can be collected now if needed or after T-bird/Barba for some extra insurance on precarious Gooma fight, or en route to Darunia later at dazzle walk
- Enter Palace 5 ↓ → → → (need at least 100xp to take magic 3 level)
- ✓ ← ← ✓ ← (→ cast fairy, ↓ elevator)
- → → → ✓ ← ✓ ←
To GP (4-3-3 at GP)
- Ocean heart exit ←
- re-enter this cave and ✓
- New Kasuto get magic container exit ← ✓
- Cave ← ←
- get forest pbag. Possibly one more forest encounter.
- Shore heart
- Bridge to Kasuto. Jump when just under the cloud (not before)
- Kasuto (→ Thunder). panic stab while moving right. Doorway is in the space before last building.
- fairy feet across bridge.
- walk to New Kasuto cave. Take encounters until attack 4. Enter and ✓
- Enter GP and up+A
GP
- The only thing you need to kill is T-bird. Everything else is just an obstacle, esp. spicy chickens
- ✓ ← ✓ → → → ↓ → → ↓ → ↓ ↓ → ↓
- Beakula room:
- Break blocks where the blue bot sits.
- Jump up and use crouch stabs to kill.
- Climb as High as you can through the waffle.
- Get on the right of blue fokka (downstab over if close, wait for jump if far). Cue thunder
- Exit through right waffle. Use thunder if fokka is gaining ground. It will also take out the beams. Exit →
- ↓ → ↓(safe spot in corner of 1st step) ↓
- Take death in lava to reset magic if needed
- ← ← (→ drop ↓) → ↓ →
- Kill T-bird, take life 4, up+A
Palace 6 (5-3-4 at gem)
- Exit GP, enter cave, ✓ , re-enter cave ✓
- Walk out of Valley of Death (encounter skip spike tiles)
- Cross bridge to 3-eye rock (to preserve magic). Full jump before visible holes.
- Palace 6 ↓ ↓ → ↓ ↓ → → → (take a death to reset magic) → → ↓ →
- Kill Barba. Place gem (attack 5). Exit →
Palace 5
- Cross bridge (jump under clouds)
- walk to p5
- ↓ → → → ✓ ← ← ✓ ←
- ← (→ break blocks, ↑ ) →
- Kill Gooma. Exit ←
Before Palaces
- dazzle walk over to Darunia
- jump at clouds
- ← ← (→ reflect), Exit → ← ←
- Encounter skip the spike tiles.
- Maze return
Palace 4 & 3
- BIG✓ ✓ ← ↓ → →
- Kill Carock. Exit ←
- You are now in Palace 3
- ↓ → → → → ✓ ← (→)↓ → →
- Kill Rebonack. Exit ← ←
Palace 2 & 1
- Walk to Palace 2
- ✓ ← ← ←* ←
- ↓ ↓ → → ↓ → → →
- Kill Helmethead. Exit ←
- You are now in Palace 1
- (→)↓ → → → ↓ → →
- Kill Horsehead. Exit ← ←
Final GP Dive
- go to item cave by River Devil
- ✓ , re-enter, ✓
- Enter GP. up+A for lives if needed.
- Same route as before but continue on to Dark Link and kill.