Reverse Boss Order

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Speedrun Rules

Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link. All bosses must be defeated, and in the following order: Thunderbird, Barba, Gooma, Carrock, Rebonack (Palace 3), Helmethead, Horsehead, Dark Link.

Routes

Current WR Route

Key

  • ✓ = Go right until the screen scrolls about two tiles. It will then lock as you exit left.
  • BIG✓ = in Palace 4 if you don't go far enough right you won't end up in the right place.
  • ← = Exit room to the left.
  • → = Exit room to the right.
  • ↓ = Down elevator or drop.
  • ↑ = Up elevator (only one, en route to Gooma).
  • (→ [text]) = Head right upon entering room. Follow instructions in [text].

Get to Hammer Cave

  • Execute Healer Glitch in Rauru
  • Walk all the way right in glitch town to end up in King's Tomb
  • Cross the bridge killing the red daira and jumping over moblins and lowder.
  • Octoroks can be killed with low beams/reverse stabs or skipped. A safe method is to jump over all except killing the 3rd with two quick crouch stabs.

Hammer Cave (3-1-2 at hammer)

  • The first two rooms of hammer cave are much easier with beams.
  • Room 1: Take attack2 if you can or life2 after red daira to preserve beam. Timing is tricky in first room.
  • Room 2: Full jump from the lowest step and stab just under the ceiling to stun the first two megmats walk past then jump crouch stab the third. Orange daira takes 6 or 9 hits depending on if you took attack 2. Levels should be 2-1-2
  • Room 3: Lure out left red daira with neutral jumps and kill it pinned against wall. Skip magic levels! Head right and kill red daira. Let xp count before loading next screen!
  • Hammer room: Kill both dairas. p-bag drop required for attack 3. Up+A at hammer.

Medicine/Magic container

  • Medicine cave walk
  • Medicine room: jump over dairas. Safe strat, kill one or two red ones.
  • Get Medicine. up+A
  • Magic container cave. up+A

Alt Glitch

  • Execute alt glitch (door, vase lady, door, door, door) and exit left.
  • This should stay active for the rest of the run.
  • NOT invalidated by up+A at Great/Grand Palace, but IS by game over or any other up+A

Palace 2

  • (Optional cave heart)
  • Enter Palace 2
  • ✓ ← ← ←* ← ✓ ← ← ✓
  • *jump just as you enter the room to avoid lava

Mido

  • ← ← (→ fairy), →
  • Cast fairy, fill magic, get downstab
  • ← ✓ to exit at Bagu's house

To Maze Island

  • fairy feet bridge to Saria
  • Saria ✓ ✓
  • Proceed to spectacle rock.
  • Each cave is ✓ except the last which is ←
  • Hammer spectacle rock from the RIGHT
  • get magic and fairy feet. Walk to Palace 4

Boots and Raft (3-2-3 at raft)

  • Enter p4 ↓ → → ↓ → ↓(fall) →
  • Boots room. With good planning you can kill the blue iron knuckle and cast fairy before taking magic 2 or leave it alive and take a death after getting boots.
  • ✓ exit! Now you're in Palace 3
  • ↓ → → → → ✓ → →
  • Raft room. Jackhammer through blue iron knuckle (don't have to kill). Get raft. Exit ←

Flute (3-3-3 at flute)

  • Get Child and magic from maze island
  • 1up can be collected now if needed or after T-bird/Barba for some extra insurance on precarious Gooma fight, or en route to Darunia later at dazzle walk
  • Enter Palace 5 ↓ → → → (need at least 100xp to take magic 3 level)
  • ✓ ← ← ✓ ← (→ cast fairy, ↓ elevator)
  • → → → ✓ ← ✓ ←

To GP (4-3-3 at GP)

  • Ocean heart exit ←
  • re-enter this cave and ✓
  • New Kasuto get magic container exit ← ✓
  • Cave ← ←
  • get forest pbag. Possibly one more forest encounter.
  • Shore heart
  • Bridge to Kasuto. Jump when just under the cloud (not before)
  • Kasuto (→ Thunder). panic stab while moving right. Doorway is in the space before last building.
  • fairy feet across bridge.
  • walk to New Kasuto cave. Take encounters until attack 4. Enter and ✓
  • Enter GP and up+A

GP

  • The only thing you need to kill is T-bird. Everything else is just an obstacle, esp. spicy chickens
  • ✓ ← ✓ → → → ↓ → → ↓ → ↓ ↓ → ↓
  • Beakula room:
    • Break blocks where the blue bot sits.
    • Jump up and use crouch stabs to kill.
    • Climb as High as you can through the waffle.
    • Get on the right of blue fokka (downstab over if close, wait for jump if far). Cue thunder
    • Exit through right waffle. Use thunder if fokka is gaining ground. It will also take out the beams. Exit →
    • ↓ → ↓(safe spot in corner of 1st step) ↓
  • Take death in lava to reset magic if needed
  • ← ← (→ drop ↓) → ↓ →
  • Kill T-bird, take life 4, up+A

Palace 6 (5-3-4 at gem)

  • Exit GP, enter cave, ✓ , re-enter cave ✓
  • Walk out of Valley of Death (encounter skip spike tiles)
  • Cross bridge to 3-eye rock (to preserve magic). Full jump before visible holes.
  • Palace 6 ↓ ↓ → ↓ ↓ → → → (take a death to reset magic) → → ↓ →
  • Kill Barba. Place gem (attack 5). Exit →

Palace 5

  • Cross bridge (jump under clouds)
  • walk to p5
  • ↓ → → → ✓ ← ← ✓ ←
  • ← (→ break blocks, ↑ ) →
  • Kill Gooma. Exit ←

Before Palaces

  • dazzle walk over to Darunia
  • jump at clouds
  • ← ← (→ reflect), Exit → ← ←
  • Encounter skip the spike tiles.
  • Maze return

Palace 4 & 3

  • BIG✓ ✓ ← ↓ → →
  • Kill Carock. Exit ←
  • You are now in Palace 3
  • ↓ → → → → ✓ ← (→)↓ → →
  • Kill Rebonack. Exit ← ←

Palace 2 & 1

  • Walk to Palace 2
  • ✓ ← ← ←* ←
  • ↓ ↓ → → ↓ → → →
  • Kill Helmethead. Exit ←
  • You are now in Palace 1
  • (→)↓ → → → ↓ → →
  • Kill Horsehead. Exit ← ←

Final GP Dive

  • go to item cave by River Devil
  • ✓ , re-enter, ✓
  • Enter GP. up+A for lives if needed.
  • Same route as before but continue on to Dark Link and kill.