100% All Keys, 1CC
Revision as of 00:24, 4 January 2021 by InfoManiac742 (talk | contribs) (Literally just copy-pasted from redcandle)
Speedrun Rules
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No out of bounds tricks with glitch town or fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. No fairying through doors without a key. No walking on the ceiling over a door without a key. All gems must be placed. No intentional (including Up+A) or accidental game overs allowed.
Routes
Route 1
Magic Container south of North Palace Town of Rauru – Shield Spell Heart Container south of Palace 1 Palace 1: Parapa – Candle Trophy Town of Ruto – Jump Spell 1-up south of Medicine Bagu Town of Saria – Life Spell Death Mountain – Hammer Magic Container west of Hammer 1-up southwest of Mido Heart Container east of Palace 2 Medicine Town of Mido – Fairy Spell, Downward Thrust Palace 2: Midoro – Handy Glove Palace 3: Island – Raft Town of Nabooru – Fire Spell 1-up west of Maze Island Magic Container on Maze Island Palace 4: Maze – Boots Lost Child Town of Darunia – Reflect Spell, Upward Thrust Palace 4: Complete Heart Container north of Palace 5 Palace 5: Ocean – Flute 1-up north of the Valley of Death Town of New Kasuto – Magic Container, Spell Spell, Magic Key Heart Container east of Palace 6 Palace 6: Hidden – Cross Town of Kasuto – Thunder Spell Palace 7: Great