100% All Keys, 1CC

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Revision as of 00:24, 4 January 2021 by InfoManiac742 (talk | contribs) (Literally just copy-pasted from redcandle)
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Speedrun Rules
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No out of bounds tricks with glitch town or fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. No fairying through doors without a key. No walking on the ceiling over a door without a key. All gems must be placed. No intentional (including Up+A) or accidental game overs allowed.

Routes

Route 1

   Magic Container south of North Palace
   Town of Rauru – Shield Spell
   Heart Container south of Palace 1
   Palace 1: Parapa – Candle
   Trophy
   Town of Ruto – Jump Spell
   1-up south of Medicine
   Bagu
   Town of Saria – Life Spell
   Death Mountain – Hammer
   Magic Container west of Hammer
   1-up southwest of Mido
   Heart Container east of Palace 2
   Medicine
   Town of Mido – Fairy Spell, Downward Thrust
   Palace 2: Midoro – Handy Glove
   Palace 3: Island – Raft
   Town of Nabooru – Fire Spell
   1-up west of Maze Island
   Magic Container on Maze Island
   Palace 4: Maze – Boots
   Lost Child
   Town of Darunia – Reflect Spell, Upward Thrust
   Palace 4: Complete
   Heart Container north of Palace 5
   Palace 5: Ocean – Flute
   1-up north of the Valley of Death
   Town of New Kasuto – Magic Container, Spell Spell, Magic Key
   Heart Container east of Palace 6
   Palace 6: Hidden – Cross
   Town of Kasuto – Thunder Spell
   Palace 7: Great