Hippie's Hammer Route
Notantions:
Let SC stand for small count, BC for big count, CXP for current XP and L for levels
Bridge section:
After doing the healer glitch and arrived at kings tomb nothing have been killed so it holds SC = 0, BC = 0, CXP = 0, L:1-1-1 Kill the red daira on the first bridge and skip taking life 2 and magic 2 and now it holds SC = 0, BC = 1, CXP = 100, L:1-1-1 On the second bridge jump over the two moblins and the lowder so it still holds SC = 0, BC = 1, CXP = 100, L:1-1-1
Octerock cave:
Since not having obtained the candle it is dark in this cave but it is four octerocks in this cave. Kill the first octerock with a low beam and a falling stab. Jump over the second octerock. Kill the third and forth octerock by stothing a beam at them and kill them with a reverse stab. Now it holds SC = 3, BC = 1, CXP = 130, L:1-1-1
Hammer cave:
Kill the red daira and take attack 2. Kill the second acheman and before going to the next screen it holds SC = 4, BC = 2, CXP = 40, L:2-1-1
Shote the third megmat by a beam and kill it by a backward beam. Kill the orange daria and skip taking life 2 and magic 2. Before going down the elavator it holds SC = 5, BC = 3, CXP = 115, L:2-1-1
Kill the red daria and before going to the next screen it holds SC = 5, BC = 4, CXP = 215, L:2-1-1
Kill the muy on the center plattform and this enemy gonne be a drop, it is required to be a 50 pbag to get the correct levels, so under the assumption the drop is a 50 pbag it now holds SC = 0, BC = 4, CXP = 265, L:2-1-1
In the final screen it is one orange daria first and a red daria after, the red red daria gonne be a drop and it is requiered to be a 200 pbag to obtain the the correct levels. Kill the orange and red daria and it holds SC = 0, BC = 0, CXP = 15, L:3-1-1
The compensation:
After doing a Up A after obtaining the hammer and having the the levels 3-1-1 the orange daria in medicine cave must be killed to get life 2 because the supposed levels after getting the hammer is 3-1-2, but the effect gonne be the same in the end after getting life 2 from the orange daria in medicine cave.
Downsides and upsides:
The big downside to this alternative XP route is that it require both a 50 pbag drop and a 200 pbag drop so the the probability for this XP route to working is (1/2)*(1/8) = 1/16 compare to the orginal XP route there the chance is 1/2 for it to work instead. The big uppsides is that a red daria with a muy close is skipped which is both much safer and save a few seconds