Difference between revisions of "100% All Keys, 1CC"

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(Literally just copy-pasted from redcandle)
m (Reverted edits by InfoManiac742 (talk) to last revision by EonHck)
Tag: Rollback
 
Line 3: Line 3:
  
 
<strong>Routes</strong>
 
<strong>Routes</strong>
 
Route 1
 
    Magic Container south of North Palace
 
    Town of Rauru – Shield Spell
 
    Heart Container south of Palace 1
 
    Palace 1: Parapa – Candle
 
    Trophy
 
    Town of Ruto – Jump Spell
 
    1-up south of Medicine
 
    Bagu
 
    Town of Saria – Life Spell
 
    Death Mountain – Hammer
 
    Magic Container west of Hammer
 
    1-up southwest of Mido
 
    Heart Container east of Palace 2
 
    Medicine
 
    Town of Mido – Fairy Spell, Downward Thrust
 
    Palace 2: Midoro – Handy Glove
 
    Palace 3: Island – Raft
 
    Town of Nabooru – Fire Spell
 
    1-up west of Maze Island
 
    Magic Container on Maze Island
 
    Palace 4: Maze – Boots
 
    Lost Child
 
    Town of Darunia – Reflect Spell, Upward Thrust
 
    Palace 4: Complete
 
    Heart Container north of Palace 5
 
    Palace 5: Ocean – Flute
 
    1-up north of the Valley of Death
 
    Town of New Kasuto – Magic Container, Spell Spell, Magic Key
 
    Heart Container east of Palace 6
 
    Palace 6: Hidden – Cross
 
    Town of Kasuto – Thunder Spell
 
    Palace 7: Great
 

Latest revision as of 04:28, 4 January 2021

Speedrun Rules
Timing starts with control in North Palace. Time ends with control loss shortly after killing Dark Link (Make sure to hold right after the final hit until Link stops moving). No out of bounds tricks with glitch town or fairying are allowed. All spells, dungeon items, hammer, magic key, magic containers, heart containers, keys, and sword techniques must be collected. No fairying through doors without a key. No walking on the ceiling over a door without a key. All gems must be placed. No intentional (including Up+A) or accidental game overs allowed.

Routes