Object Tables
Jump to navigation
Jump to search
Information about in-game objects (Enemies, Collectables, Other Objects) is stored in tables in the game's ROM. These tables are indexed by an object ID that can be found in the pages above. The most relevant tables are:
Bank | Game Area | Table | ROM Offset | Offset |
---|---|---|---|---|
1 | Western Hyrule | Hit Points | 0x5430 | 0x1420 |
#Enemy Details | 0x54E4 | 0x14D4 | ||
2 | Eastern Hyrule | Hit Points | 0x9431 | 0x1420 |
#Enemy Details | 0x94E4 | 0x14D4 | ||
3 | Towns | Hit Points | 0xD420 | 0x1420 |
#Enemy Details | 0xD4E4 | 0x14D4 | ||
4 | Palaces 1,2,5 | Hit Points | 0x11431 | 0x1420 |
#Enemy Details | 0x114E4 | 0x14D4 | ||
4 | Palaces 3,4,6 | Hit Points | 0x12431 | 0x2420 |
#Enemy Details | 0x124E4 | 0x24D4 | ||
5 | Great Palace | Hit Points | 0x15431 | 0x1420 |
#Enemy Details | 0x154E4 | 0x14D4 |
More details on tables can be found at Data Crystal
Enemy Details
Each entry is a 1 byte bitfield with the following layout (from Data Crystal):
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Palette | Sword Immune | XP Stealer | XP Index |
Palette Tables
(TODO: Where are these palette tables?):
Index | Palette |
---|---|
0 | Link's Palette |
1 | Orange Palette |
2 | Red Palette |
3 | Blue Palette |
XP Table
(TODO: Where is XP table?):
Index | XP |
---|---|
0x0 | 0 |
0x1 | 1 |
0x2 | 3 |
0x3 | 5 |
0x4 | 10 |
0x5 | 20 |
0x6 | 30 |
0x7 | 50 |
0x8 | 70 |
0x9 | 100 |
0xA | 150 |
0xB | 200 |
0xC | 300 |
0xD | 500 |
0xE | 700 |
0xF | 1000 |