Difference between revisions of "Object Tables"
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{| class="wikitable" | {| class="wikitable" | ||
+ | ![[ROM Addressing|Bank]] | ||
!Game Area | !Game Area | ||
!Table | !Table | ||
![[ROM Addressing|ROM Offset]] | ![[ROM Addressing|ROM Offset]] | ||
− | ![[ROM Addressing| | + | ![[ROM Addressing|Offset]] |
− | |||
− | |||
|- | |- | ||
− | |[[Western Hyrule | + | |rowspan="2" | 1 |
+ | |rowspan="2" | [[Western Hyrule]] | ||
+ | |Hit Points | ||
|0x5430 | |0x5430 | ||
− | |||
|0x1420 | |0x1420 | ||
|- | |- | ||
− | |[[Eastern Hyrule | + | |[[#Enemy Details]] |
+ | |0x54E4 | ||
+ | |0x14D4 | ||
+ | |- | ||
+ | |rowspan="2" | 2 | ||
+ | |rowspan="2" | [[Eastern Hyrule]] | ||
+ | |Hit Points | ||
|0x9431 | |0x9431 | ||
− | |||
|0x1420 | |0x1420 | ||
|- | |- | ||
− | |[[Palace Group A|Palaces 1,2,5]] Hit Points | + | |[[#Enemy Details]] |
+ | |0x94E4 | ||
+ | |0x14D4 | ||
+ | |- | ||
+ | |rowspan="2" | 3 | ||
+ | |rowspan="2" | [[Towns]] | ||
+ | |Hit Points | ||
+ | |0xD420 | ||
+ | |0x1420 | ||
+ | |- | ||
+ | |[[#Enemy Details]] | ||
+ | |0xD4E4 | ||
+ | |0x14D4 | ||
+ | |- | ||
+ | |rowspan="2" | 4 | ||
+ | |rowspan="2" | [[Palace Group A|Palaces 1,2,5]] | ||
+ | |Hit Points | ||
|0x11431 | |0x11431 | ||
− | |||
|0x1420 | |0x1420 | ||
|- | |- | ||
− | |[[Palace Group B|Palaces 3,4,6]] Hit Points | + | |[[#Enemy Details]] |
+ | |0x114E4 | ||
+ | |0x14D4 | ||
+ | |- | ||
+ | |rowspan="2" | 4 | ||
+ | |rowspan="2" | [[Palace Group B|Palaces 3,4,6]] | ||
+ | |Hit Points | ||
|0x12431 | |0x12431 | ||
− | |||
|0x2420 | |0x2420 | ||
|- | |- | ||
− | |[[Great Palace]] Hit Points | + | |[[#Enemy Details]] |
+ | |0x124E4 | ||
+ | |0x24D4 | ||
+ | |- | ||
+ | |rowspan="2" | 5 | ||
+ | |rowspan="2" | [[Great Palace]] | ||
+ | |Hit Points | ||
|0x15431 | |0x15431 | ||
− | |||
|0x1420 | |0x1420 | ||
|- | |- | ||
− | |[[ | + | |[[#Enemy Details]] |
− | | | + | |0x154E4 |
− | |3 | + | |0x14D4 |
− | | | + | |} |
+ | |||
+ | More details on tables can be found at [https://datacrystal.romhacking.net/wiki/Zelda_II:_The_Adventure_of_Link:Enemy_Data Data Crystal] | ||
+ | |||
+ | =Enemy Details= | ||
+ | |||
+ | Each entry is a 1 byte bitfield with the following layout (from [https://datacrystal.romhacking.net/wiki/Zelda_II:_The_Adventure_of_Link:Enemy_Data#Enemy_Bits Data Crystal]): | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Bits | ||
+ | !0 | ||
+ | !1 | ||
+ | !2 | ||
+ | !3 | ||
+ | !4 | ||
+ | !5 | ||
+ | !6 | ||
+ | !7 | ||
+ | |- | ||
+ | |colspan="2"|[[#Palette Tables|Palette]] | ||
+ | |Sword Immune | ||
+ | |XP Stealer | ||
+ | |colspan="4"|[[#XP Table|XP Index]] | ||
+ | |} | ||
+ | |||
+ | ==Palette Tables== | ||
+ | |||
+ | (TODO: Where are these palette tables?): | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Index | ||
+ | !Palette | ||
+ | |- | ||
+ | |0 || Link's Palette | ||
+ | |- | ||
+ | |1 || Orange Palette | ||
+ | |- | ||
+ | |2 || Red Palette | ||
+ | |- | ||
+ | |3 || Blue Palette | ||
+ | |} | ||
+ | |||
+ | ==XP Table== | ||
+ | |||
+ | (TODO: Where is XP table?): | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Index | ||
+ | !XP | ||
+ | |- | ||
+ | |0x0 || 0 | ||
+ | |- | ||
+ | |0x1 || 1 | ||
+ | |- | ||
+ | |0x2 || 3 | ||
+ | |- | ||
+ | |0x3 || 5 | ||
+ | |- | ||
+ | |0x4 || 10 | ||
+ | |- | ||
+ | |0x5 || 20 | ||
+ | |- | ||
+ | |0x6 || 30 | ||
+ | |- | ||
+ | |0x7 || 50 | ||
+ | |- | ||
+ | |0x8 || 70 | ||
+ | |- | ||
+ | |0x9 || 100 | ||
+ | |- | ||
+ | |0xA || 150 | ||
+ | |- | ||
+ | |0xB || 200 | ||
+ | |- | ||
+ | |0xC || 300 | ||
+ | |- | ||
+ | |0xD || 500 | ||
+ | |- | ||
+ | |0xE || 700 | ||
+ | |- | ||
+ | |0xF || 1000 | ||
|} | |} |
Latest revision as of 06:50, 15 April 2021
Information about in-game objects (Enemies, Collectables, Other Objects) is stored in tables in the game's ROM. These tables are indexed by an object ID that can be found in the pages above. The most relevant tables are:
Bank | Game Area | Table | ROM Offset | Offset |
---|---|---|---|---|
1 | Western Hyrule | Hit Points | 0x5430 | 0x1420 |
#Enemy Details | 0x54E4 | 0x14D4 | ||
2 | Eastern Hyrule | Hit Points | 0x9431 | 0x1420 |
#Enemy Details | 0x94E4 | 0x14D4 | ||
3 | Towns | Hit Points | 0xD420 | 0x1420 |
#Enemy Details | 0xD4E4 | 0x14D4 | ||
4 | Palaces 1,2,5 | Hit Points | 0x11431 | 0x1420 |
#Enemy Details | 0x114E4 | 0x14D4 | ||
4 | Palaces 3,4,6 | Hit Points | 0x12431 | 0x2420 |
#Enemy Details | 0x124E4 | 0x24D4 | ||
5 | Great Palace | Hit Points | 0x15431 | 0x1420 |
#Enemy Details | 0x154E4 | 0x14D4 |
More details on tables can be found at Data Crystal
Enemy Details
Each entry is a 1 byte bitfield with the following layout (from Data Crystal):
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Palette | Sword Immune | XP Stealer | XP Index |
Palette Tables
(TODO: Where are these palette tables?):
Index | Palette |
---|---|
0 | Link's Palette |
1 | Orange Palette |
2 | Red Palette |
3 | Blue Palette |
XP Table
(TODO: Where is XP table?):
Index | XP |
---|---|
0x0 | 0 |
0x1 | 1 |
0x2 | 3 |
0x3 | 5 |
0x4 | 10 |
0x5 | 20 |
0x6 | 30 |
0x7 | 50 |
0x8 | 70 |
0x9 | 100 |
0xA | 150 |
0xB | 200 |
0xC | 300 |
0xD | 500 |
0xE | 700 |
0xF | 1000 |