Difference between revisions of "Object Tables"

From BindingForce Wiki
Jump to navigation Jump to search
Line 6: Line 6:
 
![[ROM Addressing|ROM Offset]]
 
![[ROM Addressing|ROM Offset]]
 
![[ROM Addressing|Bank]]
 
![[ROM Addressing|Bank]]
![[ROM AddressingOffset]]
+
![[ROM Addressing|Offset]]
 
!Details
 
!Details
 
|-
 
|-
|[[Western Hyrule|Western]] Hit Points
+
|[[Western Hyrule|Western]]  
 +
|Hit Points
 
|0x5430
 
|0x5430
 
|1
 
|1
 
|0x1420
 
|0x1420
 
|-
 
|-
|[[Eastern Hyrule|Eastern]] Hit Points
+
|[[Eastern Hyrule|Eastern]]  
 +
|Hit Points
 
|0x9431
 
|0x9431
 
|2
 
|2
 
|0x1420
 
|0x1420
 
|-
 
|-
|[[Palace Group A|Palaces 1,2,5]] Hit Points
+
|[[Palace Group A|Palaces 1,2,5]]  
 +
|Hit Points
 
|0x11431
 
|0x11431
 
|4
 
|4
 
|0x1420
 
|0x1420
 
|-
 
|-
|[[Palace Group B|Palaces 3,4,6]] Hit Points
+
|[[Palace Group B|Palaces 3,4,6]]  
 +
|Hit Points
 
|0x12431
 
|0x12431
 
|4
 
|4
 
|0x2420
 
|0x2420
 
|-
 
|-
|[[Great Palace]] Hit Points
+
|[[Great Palace]]  
 +
|Hit Points
 
|0x15431
 
|0x15431
 
|5
 
|5
 
|0x1420
 
|0x1420
 
|-
 
|-
|[[Towns]] Hit Points
+
|[[Towns]]  
 +
|Hit Points
 
|0xD420
 
|0xD420
 
|3
 
|3
 
|0x1420
 
|0x1420
 
|}
 
|}

Revision as of 05:23, 15 April 2021

Information about in-game objects (Enemies, Collectables, Other Objects) is stored in tables in the game's ROM. These tables are indexed by an object ID that can be found in the pages above. The most relevant tables are:

Game Area Table ROM Offset Bank Offset Details
Western Hit Points 0x5430 1 0x1420
Eastern Hit Points 0x9431 2 0x1420
Palaces 1,2,5 Hit Points 0x11431 4 0x1420
Palaces 3,4,6 Hit Points 0x12431 4 0x2420
Great Palace Hit Points 0x15431 5 0x1420
Towns Hit Points 0xD420 3 0x1420