User contributions
Jump to navigation
Jump to search
- 21:50, 29 March 2022 diff hist +3,961 Music Engine Description →Title Music Engine
- 17:12, 15 July 2021 diff hist 0 Any% current
- 17:05, 15 July 2021 diff hist +14 Palaces
- 17:04, 15 July 2021 diff hist +94 N Palaces Created page with "Palace 1 Palace 2 Palace 3 Palace 4 Palace 5 Palace 6 Great Palace"
- 17:04, 15 July 2021 diff hist +13 Main Page →Zelda 2 Speedrun Community Wiki
- 17:01, 15 July 2021 diff hist +60 N Palace 6 Created page with "== Routes == === All-Keys Route === === Glitched Route ==="
- 17:01, 15 July 2021 diff hist -22 Palace 5
- 17:01, 15 July 2021 diff hist +82 N Palace 5 Created page with "== Routes == === All-Keys Route === === Minimum Keys === === Glitched Route ==="
- 17:00, 15 July 2021 diff hist +82 N Palace 4 Created page with "== Routes == === All-Keys Route === === Minimum Keys === === Glitched Route ==="
- 17:00, 15 July 2021 diff hist +82 N Palace 3 Created page with "== Routes == === All-Keys Route === === Minimum Keys === === Glitched Route ==="
- 17:00, 15 July 2021 diff hist +82 N Palace 2 Created page with "== Routes == === All-Keys Route === === Minimum Keys === === Glitched Route ==="
- 16:59, 15 July 2021 diff hist +82 N Palace 1 Created page with "== Routes == === All-Keys Route === === Minimum Keys === === Glitched Route ==="
- 16:57, 15 July 2021 diff hist +142 N Great Palace Created page with "== Routes == === Standard Route === === Alt-Route === === Standard Glitch Route === ==== Blue Jar Variation ==== === Alt-Glitch Route ==="
- 23:08, 19 June 2021 diff hist +2,209 Any%
- 23:21, 16 June 2021 diff hist +56 Any%
- 23:09, 16 June 2021 diff hist +659 Any%
- 22:25, 16 June 2021 diff hist +6,837 Any%
- 15:29, 16 June 2021 diff hist +9,426 Any%
- 03:10, 9 June 2021 diff hist 0 m Enemies current
- 03:07, 9 June 2021 diff hist +63 Enemies Add Ra, which was somehow missed on the first pass? Note that it is deliberate (and correct) that it's not in a drop group for the 1,3,5 palace set.
- 07:00, 3 June 2021 diff hist +32 Reverse Boss Order →Speedrun Rules current
- 06:59, 3 June 2021 diff hist +3 RNG Algorithm →Introduction
- 06:57, 3 June 2021 diff hist +102 N Carrock Created page with "(Noting for future expansion, riiyak's video of all US Carrock patterns: https://youtu.be/SLZgp9i1mTQ)" current
- 06:56, 3 June 2021 diff hist +1 Enemies →Bosses
- 02:14, 6 May 2021 diff hist +150 Overworld Walks
- 02:12, 6 May 2021 diff hist +73 RNG Algorithm →Resources
- 03:19, 27 April 2021 diff hist 0 L7 Room current
- 03:19, 27 April 2021 diff hist +1,538 N L7 Room Created page with "The L7 Room is a room you have to pass through in Great Palace in order to reach Thunderbird and Dark Link. It is one of very few rooms in the game that enterable..."
- 03:05, 27 April 2021 diff hist +13 Speedrun Tricks and Strats →Tricks and Strats
- 03:03, 27 April 2021 diff hist -3 Speedrun Tricks and Strats →Tricks and Strats
- 03:01, 27 April 2021 diff hist +16 Speedrun Tricks and Strats
- 03:01, 27 April 2021 diff hist 0 Speedrun Tricks and Strats →Tricks and Strats
- 03:01, 27 April 2021 diff hist +21 Speedrun Tricks and Strats →Tricks and Strats
- 07:28, 15 April 2021 diff hist +21 Game Data current
- 07:27, 15 April 2021 diff hist +20 Game Data
- 07:25, 15 April 2021 diff hist -14 ROM Addressing current
- 07:25, 15 April 2021 diff hist +661 ROM Addressing →ROM File
- 07:19, 15 April 2021 diff hist +78 ROM Addressing →Bank And Memory Address
- 07:18, 15 April 2021 diff hist +2,293 ROM Addressing →Memory
- 06:50, 15 April 2021 diff hist +198 Object Tables current
- 06:42, 15 April 2021 diff hist +185 Object Tables
- 06:39, 15 April 2021 diff hist +816 Object Tables
- 06:25, 15 April 2021 diff hist +138 Object Tables
- 06:24, 15 April 2021 diff hist -6 ROM Addressing
- 06:23, 15 April 2021 diff hist 0 ROM Addressing
- 06:16, 15 April 2021 diff hist +172 ROM Addressing →ROM File
- 06:11, 15 April 2021 diff hist +1,665 ROM Addressing
- 05:32, 15 April 2021 diff hist +14 ROM Addressing
- 05:31, 15 April 2021 diff hist +289 N ROM Addressing Created page with "There are several different ways to refer to data in memory in Zelda II. Which one you use depends on your reasoning for doing so. This page will explain where they're useful..."
- 05:26, 15 April 2021 diff hist +38 Object Tables